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Meta Knight (SSBB)/Down throw: Difference between revisions

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[[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]]
[[File:Meta Knight Down Throw Animation Brawl.gif|250px|thumb|right|{{SSBB|Meta Knight}}'s down throw in ''Brawl''.]]
==Overview==
==Overview==
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (its the second most damaging down throw in the game after {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar Blue Pikmin's}}, which each does 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. One of the commonly used throws that Meta Knight uses in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] with a few down throws. In some situations, the move works as a pseudo-[[tech-chasing]] move.
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's Blue Pikmin's}}, which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move.


{{technical data}}
{{technical data}}

Revision as of 06:15, July 15, 2014

Meta Knight's down throw in Brawl.

Overview

A multi-hit throw in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11% (making this the second most damaging down throw in the game, behind Kirby's, Bowser's, and Olimar's Blue Pikmin's, which each deal 12% damage). This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. This throw is a useful damage racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages, or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI - against fastfallers at low percentages, Meta Knight can chain grab using down throws, and in some situations, the move works as a pseudo-tech-chasing move.


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