Pikmin Order: Difference between revisions

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'''Pikmin Order''' is [[Pikmin & Olimar (SSBB)|Pikmin & Olimar]]'s [[down special move]], which is sometimes referred to as the '''whistle'''. [[Captain Olimar]] calls back any [[Pikmin (species)|Pikmin]] that have been separated from him. The move is not very useful as Pikmin rarely stray from Olimar. This can be used to recall Pikmin in danger, as protecting Pikmin has significant benefits (see [[Pikmin Pluck]]).
'''Pikmin Order''' (often called the '''whistle''' in competitive play) is {{SSBB|Olimar}}'s [[down special move]]. It consists of Olimar quickly blowing his whistle. When used, the move has three primary effects:


Though this move has benefits of saving Pikmin, Olimar may make himself vulnerable to charged smash attacks if he does not pay attention. When Olimar uses this move, the Pikmin in his line-up will group themselves by color. If he uses it while the Pikmin are already grouped, the front group of Pikmin will move to the end of the line-up.
*Any [[Pikmin]] that are seperated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|pummeling]] an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled.
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
*Olimar will gain 14 [[frame]]s of infinite [[launch resistance]]. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as this does nothing against [[grab]]s), this can make him very difficult to KO.


This move has a few [[launch resistance]] frames. It is a very fast move, which is good because Olimar may need to reorder Pikmin on the fly to maximize his strength. The move is useful in its launch resistance frames as well, and an experienced player can defend against otherwise-unshieldable and undodgeable Final Smashes with well-timed uses of this move. It will often confuse a human opponent for some time if they hit Olimar with a powerful attack when using this move, only to see him damaged but in place, ready to counterattack.
==Origin==


==Origin==
In ''[[Pikmin (game)|Pikmin]]'', this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them. It is was far more important in ''Pikmin'' than it is in ''Brawl''.


In ''[[Pikmin (game)|Pikmin]]'', this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them. It is was far more important in ''Pikmin'' than it is in ''Brawl''. Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't produce the same circular animation, it did produce the whistle noise.  
Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't produce the same circular animation, it did produce the whistle noise.  


{{Special Moves|char=Olimar}}
{{Special Moves|char=Olimar}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Pikmin universe]]
[[Category:Pikmin universe]]
[[Category:Down Special Moves]]
[[Category:Down Special Moves]]

Revision as of 00:44, February 1, 2011

Pikmin Order
File:Pikmin 080111k-l.jpg
Pikmin Order in Brawl.
User Olimar
Universe Pikmin

Pikmin Order (often called the whistle in competitive play) is Olimar's down special move. It consists of Olimar quickly blowing his whistle. When used, the move has three primary effects:

  • Any Pikmin that are seperated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled.
  • If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
  • Olimar will gain 14 frames of infinite launch resistance. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as this does nothing against grabs), this can make him very difficult to KO.

Origin

In Pikmin, this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them. It is was far more important in Pikmin than it is in Brawl.

Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't produce the same circular animation, it did produce the whistle noise.