Snake (SSBU)/Neutral special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SacredFire37 (talk | contribs) (Been wanting to create this page for a while. Hopefully everything is as it should be, will probably make overview soon.) Tag: Mobile edit |
Omega Tyrant (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
[[File:SnakeHandGrenadeExplosionSSBU.gif|thumb|300px|Hitbox visualization of Snake's neutral special explosion on its first and second frame.]] | [[File:SnakeHandGrenadeExplosionSSBU.gif|thumb|300px|Hitbox visualization of Snake's neutral special explosion on its first and second frame.]] | ||
==Overview== | ==Overview== | ||
{{Competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 08:35, April 8, 2023
Overview
Hitboxes
Timing
Grenades explode automatically after 150 frames (2.5 seconds) and Snake can hold it the entire time. Pull animation takes 21 frames before moving, grabbing, shielding/dodging, or a grenade throw can be done.
Grenade Pull
Grenade generated | 1 |
---|---|
Grenade explosion | 1-2 |
Interruptible | 22 |
Animation Length | 150 |
Neutral Throw
Grenade thrown (earliest possible collision) | 8 |
---|---|
Interruptible | 27 |
Animation Length | 42 |
Smash Throw
Grenade thrown (earliest possible collision) | 10 |
---|---|
Interruptible | 31 |
Animation Length | 42 |
Underhand Throw
Grenade thrown (earliest possible collision) | 9 |
---|---|
Interruptible | 25 |
Animation Length | 42 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|