Mario (SSB4)/Forward aerial: Difference between revisions
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You will want to randomly use it offstage whenever possible to get the dunk on your opponent. Who cares about timing you have to be GAMER | |||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=15}} | ||
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Revision as of 13:12, October 28, 2019
Overview
Mario's forward aerial is a downwards fist swing. It is the only meteor smash in his arsenal, sending opponents strongly downwards if hit on frame 17-20, and with weaker horizontal knockback if hit late or early. Though the move is considerably laggy to start, it is a popular option for edge-guarding and punishing air dodges.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Early hit | 16 |
Clean hit | 17-20 |
Late hit | 21 |
Ending autocancel | 43- |
Interruptible | 60 |
Animation length | 74 |
You will want to randomly use it offstage whenever possible to get the dunk on your opponent. Who cares about timing you have to be GAMER
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Landing lag
Animation length | 26 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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