Donkey Kong (SSB4)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
m (Text replacement - "== ([^=])" to "== $1") |
||
Line 18: | Line 18: | ||
===Angled up=== | ===Angled up=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 80: | Line 79: | ||
===Angled forward=== | ===Angled forward=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 142: | Line 140: | ||
==Angled down== | ==Angled down== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 204: | Line 201: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes |
Latest revision as of 20:47, April 12, 2022
Donkey Kong forward tilt hitbox visualization | |
---|---|
↗ | |
→ | |
↘ |
Overview[edit]
Hitboxes[edit]
Angled up[edit]
Angled forward[edit]
Angled down[edit]
Timing[edit]
Hitboxes | 9-11 |
---|---|
Arm intangible | 7-11 (up angled), 1-25 (down and not angled) |
Interruptible | 38 |
Animation length | 42 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||
Arm (up angled) | ||||||||||||||||||||||||||||||||||||||||||
Arm (down and not angled) |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|