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Dr. Mario (SSB4)/Side special/Default: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=7.84% |sd=4 |angle=110 |bk=0 |ks...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Super Sheet}}
[[File:Dr.MarioSuperSheet.gif|thumb|270px|Hitbox visualization showing Dr. Mario's Super Sheet.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=7.84%
|damage=7%
|sd=4
|sd=4
|angle=110
|angle=110
Line 32: Line 32:
|id=1
|id=1
|part=0
|part=0
|damage=7.84%
|damage=7%
|sd=4
|sd=4
|angle=110
|angle=110
Line 52: Line 52:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
==Timing==
{|class="wikitable"
|-
!Hitboxes
|12-14
|-
!Reflection
|6-22
|-
!Interruptible
|36
|-
!Animation length
|41
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStripEnd}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Reflect|c=17}}{{FrameStrip|t=Blank|c=19}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|reflect=y|interruptible=y}}
==Properties==
{|class="wikitable"
|-
!Reflection radius
|9
|-
!Reflection y position
|6
|-
!Reflection z position
|2
|-
!Reflection damage
|1.5x
|-
!Reflection speed
|1.0x
|-
!Reflection duration
|0.75x
|-
!Max reflectable damage
|50
|}


{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 22:35, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Sheet.
Hitbox visualization showing Dr. Mario's Super Sheet.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 4 AngleIcon110.png 0 0 0 4.5 0 0.0 13.0 8.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Reverse).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cape SpecialsDirect.png
1 0 7% 4 AngleIcon110.png 0 0 0 5.0 0 0.0 6.7 5.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Reverse).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cape SpecialsDirect.png
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing[edit]

Hitboxes 12-14
Reflection 6-22
Interruptible 36
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Reflect).png
Reflect
FrameIcon(Interruptible).png
Interruptible

Properties[edit]

Reflection radius 9
Reflection y position 6
Reflection z position 2
Reflection damage 1.5x
Reflection speed 1.0x
Reflection duration 0.75x
Max reflectable damage 50