Mii Brawler (SSBU)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerJab2SSBU.gif|thumb| | [[File:MiiBrawlerJab2SSBU.gif|thumb|250px|Hitbox visualization showing Mii Brawler's second jab.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler jabs again, this time with their opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | *{{buff|Neutral attack 2 connects into neutral infinite more reliably.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 12: | Line 13: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 17: | Line 19: | ||
|r=3.0 | |r=3.0 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=7.0 | |zpos=7.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 30: | Line 30: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter only | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 35: | Line 37: | ||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=11.0 | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 48: | Line 48: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=20 | |ks=20 | ||
Line 53: | Line 54: | ||
|r=3.5 | |r=3.5 | ||
|bn=top | |bn=top | ||
|ypos=7.5 | |ypos=7.5 | ||
|zpos=11.0 | |zpos=11.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|2-3 | |2-3 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
| | |5-18 | ||
|- | |||
!Held on hit | |||
|7 | |||
|- | |- | ||
!Interruptible | !colspan=2|Interruptible | ||
|19 | |19 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|31 | |31 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=12|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |||
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=13}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 19:30, July 28, 2022
Overview[edit]
Mii Brawler jabs again, this time with their opposite hand. Like the first hit of jab, this move can also be used to jab lock, but is a weaker option as it has 3 more frames of endlag than jab 1. This extra endlag prevents certain punish options, such as forward smash.
Update History[edit]
- Neutral attack 2 connects into neutral infinite more reliably.
Hitboxes[edit]
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
Hitboxes | 2-3 | |
---|---|---|
Continuability | Pressed repeatedly | 5-18 |
Held on hit | 7 | |
Interruptible | 19 | |
Animation length | 31 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|