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Falco (SSB4)/Forward tilt: Difference between revisions

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|[[File:FalcoFTiltDown.gif|270px]]
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{{competitive expertise}}
 
==Overview==
Falco performs a roundhouse kick, which can be angled both up and down. It has decent [[startup]], but somewhat high [[lag|endlag]], and the upwards [[angled]] variation has a deceptively smaller hitbox than the others. It can kill at very high percents at the ledge with [[rage]], but more importantly, it is able to lock opponents at lower percentages. Forward tilt is one of Falco's most used [[jab lock|locking]] tools, as he has very few other moves to use for locks. Otherwise, the move isn't used often in competitive play.


==Hitboxes==
==Hitboxes==
 
All three angles have the exact same properties.
This move can be angled, but all three angles have the exact same properties.


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Latest revision as of 20:50, April 12, 2022

Falco forward tilt hitbox visualization
FalcoFTiltUp.gif
FalcoFTilt.gif
FalcoFTiltDown.gif

Overview[edit]

Falco performs a roundhouse kick, which can be angled both up and down. It has decent startup, but somewhat high endlag, and the upwards angled variation has a deceptively smaller hitbox than the others. It can kill at very high percents at the ledge with rage, but more importantly, it is able to lock opponents at lower percentages. Forward tilt is one of Falco's most used locking tools, as he has very few other moves to use for locks. Otherwise, the move isn't used often in competitive play.

Hitboxes[edit]

All three angles have the exact same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 Sakurai angle 0 100 0 3.2 9 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 9% 0 Sakurai angle 0 100 0 3.5 8 3.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 9% 0 Sakurai angle 0 100 0 3.0 3 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 6-8
Interruptible 28
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible