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Pikachu (SSB)/Edge attack (slow): Difference between revisions

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==Overview==
==Overview==
Pikachu, who has taken 100% damage or higher, climbs up from the edge that its on slowly and does a short ranged tail wipe that does 6% damage and very low knockback. Due to the very long [[start-up]] lag, the move can be easily [[punish]]able.
If Pikachu is on a edge with 100% damage or higher, it will slowly climb up from the edge and do a short ranged tail wipe that does 6% damage and very low knockback. Due to the very long [[start-up]] lag, the move can be easily [[punish]]able. Like other edge attacks, this attack has very little use in competitive play.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=100
|r=150
|ypos=180
|zpos=300
|bn=0
|sfx=Kick
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=6%
|angle=361
|bk=0
|ks=100
|fkv=100
|r=105
|bn=28
|sfx=Kick
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Intangible
|1-69
|-
!Hitboxes
|70-73
|-
!Animation length
|89
|}
 
{{FrameStripStart}}
|{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=16}}
|-
|{{FrameStrip|t=Intangible|c=69}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}


[[Category:Pikachu (SSB)]]
[[Category:Pikachu (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Edge attacks]]
[[Category:Edge attacks (SSB)]]

Latest revision as of 08:11, May 31, 2020

OverviewEdit

If Pikachu is on a edge with 100% damage or higher, it will slowly climb up from the edge and do a short ranged tail wipe that does 6% damage and very low knockback. Due to the very long start-up lag, the move can be easily punishable. Like other edge attacks, this attack has very little use in competitive play.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 6% 0   0 100 100 150 0 0 180 300           Kick
1 0 6% 0   0 100 100 105 28 0 0 0           Kick

TimingEdit

Intangible 1-69
Hitboxes 70-73
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible