(→Hitboxes: 9.0.0) |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:SimonRapidJab.gif|thumb| | [[File:SimonRapidJab.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab.]] | ||
[[File:SimonRapidJabFinisher.gif|thumb| | [[File:SimonRapidJabFinisher.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 14: | Line 18: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 26: | Line 31: | ||
|type=Whip | |type=Whip | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Simon Whip | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 32: | Line 37: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 38: | Line 43: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=115 | |ks=115 | ||
Line 49: | Line 55: | ||
|ff=2.0 | |ff=2.0 | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=Simon Whip | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|9, 12, 15, 18 | |6-7, 25-26 | ||
|- | |||
!Rapid jab | |||
|9, 12, 15, 18, 21, 24 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 16:18, August 5, 2022
OverviewEdit
Update HistoryEdit
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
HitboxesEdit
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 25-26 |
---|---|
Rapid jab | 9, 12, 15, 18, 21, 24 |
Finisher | 3-4 |
Interruptible | 45 |
Animation length | 57 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|