SSBU Icon.png

Simon (SSBU)/Neutral attack/Infinite: Difference between revisions

(→‎Hitboxes: 9.0.0)
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:SimonRapidJab.gif|thumb|390px|Hitbox visualization showing Simon's rapid jab.]]
[[File:SimonRapidJab.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab.]]
[[File:SimonRapidJabFinisher.gif|thumb|390px|Hitbox visualization showing Simon's rapid jab finisher.]]
[[File:SimonRapidJabFinisher.gif|thumb|280px|Hitbox visualization showing Simon's rapid jab finisher.]]


==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 14: Line 18:
|damage=0.5%
|damage=0.5%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=10
|ks=10
Line 26: Line 31:
|type=Whip
|type=Whip
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=S
|slvl=S
|clang=f
|clang=f
Line 32: Line 37:
}}
}}
|'''+3''' frames
|'''+3''' frames
|5x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 38: Line 43:
|damage=2.5%
|damage=2.5%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=115
|ks=115
Line 49: Line 55:
|ff=2.0
|ff=2.0
|effect=Normal
|effect=Normal
|sfx=Vampire Killer
|sfx=Simon Whip
|slvl=L
|slvl=L
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|9, 12, 15, 18...
|6-7, 25-26
|-
!Rapid jab
|9, 12, 15, 18, 21, 24
|-
|-
!Finisher
!Finisher

Latest revision as of 16:18, August 5, 2022

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Simon's rapid jab.
Hitbox visualization showing Simon's rapid jab finisher.

OverviewEdit

Update HistoryEdit

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.5% 0   Forward 8 10 0   7.3 top 0.0 7.5 10.0 to 13.0 0.5× 0.7× 0%               Simon Whip   All All             +3 frames
Rapid jab finisher
0 0 0 2.5% 0   Forward 80 115 0   7.5 top 0.0 7.5 12.0 to 13.0 2.0× 1.0× 0%               Simon Whip   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 6-7, 25-26
Rapid jab 9, 12, 15, 18, 21, 24
Finisher 3-4
Interruptible 45
Animation length 57
                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible