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Bowser Jr. (SSBU)/Down throw: Difference between revisions

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==Overview==
==Overview==
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 17: Line 18:
|damage=1.2%
|damage=1.2%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 45: Line 47:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 56: Line 71:
|1-50
|1-50
|-
|-
!Hitbox
!Multihits
|16-49
|16-49 (rehit rate: 5)
|-
|-
!Throw Release
!Throw Release

Latest revision as of 12:37, July 31, 2022

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Bowser Jr. down throw hurtbox and hitbox visualization
BowserJrDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 5 1.2% 0   Forward 0 100 30   5.0 top 0.0 4.0 0.0 0.5× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 90 55 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-50
Multihits 16-49 (rehit rate: 5)
Throw Release 50
Interruptible 78
Animation length 87
                                                                                                                                                                             
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible