SSB4 Icon.png

Mario (SSB4)/Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(→‎Timing: More timing information)
Line 105: Line 105:


==Timing==
==Timing==
{{technical data|Endlag}}
All data is in [[frame]]s.
All data is in [[frame]]s.
{| class="wikitable"
{| class="wikitable"
Line 118: Line 117:
|-
|-
| Removal of hitboxes || 22
| Removal of hitboxes || 22
|-
| Endlag || 38
|-
| Landing lag || 26
|}
|}



Revision as of 10:07, July 23, 2015

Overview

Mario's forward aerial is a fist swing, which results in a meteor smash if contact is made.

Hitboxes

Early

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12.0% 0 Sakurai angle 30 80 0 3 22 3.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Mid

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.0% 0 AngleIcon280.png 32 78 0 4 21 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 14.0% 0 AngleIcon280.png 32 78 0 4.6 22 3.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Late

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.0% 0 Sakurai angle 20 80 0 4 21 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 10.0% 0 Sakurai angle 20 80 0 4.6 22 3.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

All data is in frames.

Phase Time
Startup 16
Addition of mid hitboxes 17
Addition of late hitboxes 21
Removal of hitboxes 22
Endlag 38
Landing lag 26


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.