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Mario (SSBB)/Forward tilt: Difference between revisions

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(eh I don't have enough useful knowledge to fill out the overview more)
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{{ArticleIcons|ssbb=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Mario forward tilt hitbox visualizations
|-
!↗
|[[File:MarioFTiltUpSSBB.gif|300px]]
|-
!→
|[[File:MarioFTiltSSBB.gif|300px]]
|-
!↘
|[[File:MarioFTiltDownSSBB.gif|300px]]
|-
|}
==Overview==
==Overview==
An okay move for spacing with its relatively high range and quickness.
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other [[forward tilt]]s.
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Angled side, angled up||1036||23.687||199.01%||218.01%||244.40%
|-
|Angled down||1197||23.687||192.22%||211.21%||237.60%
|}


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Angled up, angled side|24}}
{{HitboxTableTitle|Angled up / angled forward|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 12: Line 36:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=17
|bn=17
|ypos=3.6
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 28: Line 48:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=240000
|bn=16
|bn=16
|ypos=1.2
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 44: Line 60:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.0
|r=180000
|bn=10
|bn=10
|ypos=1.2
|ypos=72000
|zpos=-2.0
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
{{HitboxTableTitle|Angled down|24}}
{{HitboxTableTitle|Angled down|24}}
Line 62: Line 74:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.0
|r=300000
|bn=17
|bn=17
|ypos=3.6
|ypos=216000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 78: Line 86:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=240000
|bn=16
|bn=16
|ypos=1.2
|ypos=72000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
Line 94: Line 98:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.0
|r=180000
|bn=10
|bn=10
|ypos=1.2
|ypos=72000
|zpos=-2.0
|zpos=-120000
|type=Foot
|rawflags=00111001100000110000010001000000
|effect=Normal
|slvl = M
|sfx=Kick
|x1=y
}}
}}
|}
|}
Line 121: Line 121:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


[[Category:Forward tilts]]
{{MvSubNavMario|g=SSBB}}
 
[[Category:Mario (SSBB)]]
[[Category:Forward tilts (SSBB)]]

Latest revision as of 21:24, May 21, 2024

Mario forward tilt hitbox visualizations
MarioFTiltUpSSBB.gif
MarioFTiltSSBB.gif
MarioFTiltDownSSBB.gif

Overview[edit]

While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not very useful, and it pales in comparison to most other forward tilts.

Post hit data[edit]

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up / angled forward
0 0 8% 0 Sakurai angle 8 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 8 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 8 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Angled down
0 0 8% 0 Sakurai angle 13 100 0 5.0 17 0.0 3.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 13 100 0 4.0 16 0.0 1.2 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 13 100 0 3.0 10 0.0 1.2 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 5-7
Interruptible 25
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible