Mii Swordfighter (SSBU)/Up tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiSwordfighterUTiltSSBU.gif|thumb| | [[File:MiiSwordfighterUTiltSSBU.gif|thumb|300px|Hitbox visualization showing Mii Swordfighter's up tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
An arching upward slash. The move is mainly used for anti-airing and [[juggling]], though it has some other situational uses as a [[combo]] tool; when reversed, it can combo into itself at low percents and into {{mvsub|Mii Swordfighter|SSBU|back aerial}} at mid percents. While it's not a particularly effective [[kill]] option, it can KO at very high percents; its [[sweetspot]] can KO middleweights from ground level with no [[rage]] around 160%, while its weaker hitboxes KO in the same situation around 180%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 21:03, August 12, 2023
Overview[edit]
An arching upward slash. The move is mainly used for anti-airing and juggling, though it has some other situational uses as a combo tool; when reversed, it can combo into itself at low percents and into back aerial at mid percents. While it's not a particularly effective kill option, it can KO at very high percents; its sweetspot can KO middleweights from ground level with no rage around 160%, while its weaker hitboxes KO in the same situation around 180%.
Hitboxes[edit]
Timing[edit]
Hitboxes | 8-12 |
---|---|
Interruptible | 33 |
Animation length | 45 |
Lag time |
Hitbox |
Interruptible |
|