Template:CharacterPhysics: Difference between revisions

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(Note to self, make a game parameter and strike fields that don't apply per game.)
m (Text replacement - "{{!}}-↵}}" to "}} |-")
 
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<noinclude>{|class="messagebox cleanup plainlinks" style="background:#f45f42; border:2px solid #701e0e; width:60%;"
<noinclude>{|class="messagebox cleanup plainlinks" style="background:#f45f42; border:2px solid #701e0e; width:60%;"
|[[Image:Incomplete.png|50px]]
|[[File:Incomplete.png|50px]]
|'''This template is nonfunctional and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.'''
|'''This template is still being worked on and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.'''
|}</noinclude>
|}
{|class="wikitable" style="text-align:center"
</noinclude>{{#vardefine:NAME|{{{name|<noinclude>Mario (SSBB)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}}{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}}{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}}
! !! [[Walk]] !! [[Dash]] !! [[Falling speed]] !! [[Gravity]] !! [[Air speed]] !! [[Air acceleration|{{rollover|AA / AD / AF|Air Acceleration / Air Deceleration / Air Friction|y}}]] !! [[Weight]] !! [[Traction]] !! [[Jump]]s !! [[Jumpsquat]] !! [[Wall jump]] !! [[Wall cling]] !! [[Crawl]] !! [[Glide]]
{|class="wikitable" style="text-align:center; float:right; margin-left:15px;"
! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{#var:CHAR}}'s attributes
|-
|-
!<includeonly>Value</includeonly><noinclude>Value</noinclude>
! colspan=3|'''Abilities'''
|{{{walk}}}||{{{dash}}}||{{{fallspd}}}||{{{grav}}}||{{{airspd}}}||{{{adf}}}||{{{weight}}}||{{{traction}}}||{{{jumps}}}||{{{jsq}}}||rowspan="2"{{!}}{{{wjump}}}||rowspan="2"{{!}}{{{wcling}}}||rowspan="2"{{!}}{{{crawl}}}||rowspan="2"{{!}}{{{glide}}}
|-
|-
!<includeonly>Rank</includeonly><noinclude>Rank</noinclude>
! [[Jump]]s
|{{{rwalk}}}||{{{rdash}}}||{{{rfallspd}}}||{{{rgrav}}}||{{{rairspd}}}||{{{radf}}}||{{{rweight}}}||{{{rtraction}}}||{{{rjumps}}}||{{{rjsq}}}
| colspan=2|{{{jumps}}}
|-
! Delayed double jump
| colspan=2|{{#if:{{{ddj|}}}|{{y}}|{{n}}}}
|-
{{#switch:{{lc:{{#var:GAME}}}}|ssbb = ! [[Glide]]
{{!}}colspan=2{{!}}{{#if:{{{glide|}}}|{{y}}|{{n}}}}
}}
|-
{{#switch:{{lc:{{#var:GAME}}}}|ssbm|ssbb|ssb4 = ! [[Wall jump]]
{{!}}colspan=2{{!}}{{#if:{{{wjump|}}}|{{y}}|{{n}}}}
}}
|-
{{#switch:{{lc:{{#var:GAME}}}}|ssbb|ssb4 = ! [[Wall cling]]
{{!}}colspan=2{{!}}{{#if:{{{wcling|}}}|{{y}}|{{n}}}}
}}
|-
{{#switch:{{lc:{{#var:GAME}}}}|ssbb|ssb4 = ! [[Crawl]]
{{!}}colspan=2{{!}}{{#if:{{{crawl|}}}|{{y}}|{{n}}}}
}}
|-
!colspan=3|'''Statistics'''
|-
!Attribute!!Value!!Rank
|-
! [[Walk]]
| {{{walk}}} || {{{rwalk}}}
|-
! [[Dash]]
| {{{dash}}} || {{{rdash}}}
|-
! [[Traction]]
| {{{traction}}} || {{{rtraction}}}
|-
! [[Jumpsquat]]
| {{{jsq}}} || {{{rjsq}}}
|-
! [[Jump|Ground jump height]]
| {{{gjumpht}}} || {{{rgjumpht}}}
|-
! [[Short hop|Short hop height]]
| {{{shopht}}} || {{{rshopht}}}
|-
! [[Double jump|Double jump height]]
| {{{djumpht}}} || {{{rdjumpht}}}
|-
! [[Air speed]]
| {{{airspd}}} || {{{rairspd}}}
|-
! [[Air acceleration]]
| {{{airaccel}}} || {{{rairaccel}}}
|-
! [[Air deceleration]]
| {{{airdecel}}} || {{{rairdecel}}}
|-
! [[Air friction]]
| {{{airfric}}} || {{{rairfric}}}
|-
! [[Falling speed]]
| {{{fallspd}}} || {{{rfallspd}}}
|-
! [[Gravity]]
| {{{grav}}} || {{{rgrav}}}
|-
! [[Weight]]
| {{{weight}}} || {{{rweight}}}
|}<noinclude>
|}<noinclude>
==(Intended) usage==
==(Intended) usage==
Something to this effect:
<pre>{{Character Physics
<pre>{{Character Physics
|walk      =
|walk      = Walk speed
|dash      =
|rwalk    = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|dash      = Dash speed
|rdash    = And this would be 28th-30th
|tract    = Traction
|rtract    =
|jsq      = Jumpsquat; written as "[number] frames"
|rjsq      =
|gjumpht  = Grounded jump height
|rgjumpht  =
|shopht    = Short hop height
|rshopht  =
|djumpht  = Double jump height
|rdjumpht  =
|airspd    = Air speed
|rairspd  =
|airaccel  = Air acceleration
|rairaccel =
|airdecel  = Air deceleration
|rairdecel =
|airfric  = Air friction
|rairfric  =
|fallspd  = Falling speed
|fallspd  = Falling speed
|rfallspd  =
|grav      = Gravity
|grav      = Gravity
|airspd    = Air speed
|rgrav    =
|adf      = [character's air acceleration] / [air deceleration] / [air friction], for example Mario would be 0.07 / 0.01 / 0.015
|weight    = yeah.
|weight    =
|rweight  =  
|traction  =
|jumps    = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|jumps    = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|jsq      = Jumpsquat frames
|wjump    = Either yes or no, depending on whether character can wall jump
|wjump    = Either yes or no, depending on whether character can wall jump
|wcling    = Same as above but with wall clinging
|wcling    = Same as above but with wall clinging
|crawl    = Same as above but with crawling
|crawl    = Same as above but with crawling
|rwalk     = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|glide     = Whether character can glide in Brawl.
|rdash    = And this would be 28th-30th
|rfallspd  =
|rgrav    =
|rairspd=
|radf      =
|rweight  =
|rtraction =
|rjumps    =
|rjsq      = You can't really rank anything beyond this point
}}</pre>
}}</pre>
</noinclude>
</noinclude>

Latest revision as of 13:37, May 10, 2023

MarioHeadSSBB.png Mario's attributes
Abilities
Jumps {{{jumps}}}
Delayed double jump No
Glide No
Wall jump No
Wall cling No
Crawl No
Statistics
Attribute Value Rank
Walk {{{walk}}} {{{rwalk}}}
Dash {{{dash}}} {{{rdash}}}
Traction {{{traction}}} {{{rtraction}}}
Jumpsquat {{{jsq}}} {{{rjsq}}}
Ground jump height {{{gjumpht}}} {{{rgjumpht}}}
Short hop height {{{shopht}}} {{{rshopht}}}
Double jump height {{{djumpht}}} {{{rdjumpht}}}
Air speed {{{airspd}}} {{{rairspd}}}
Air acceleration {{{airaccel}}} {{{rairaccel}}}
Air deceleration {{{airdecel}}} {{{rairdecel}}}
Air friction {{{airfric}}} {{{rairfric}}}
Falling speed {{{fallspd}}} {{{rfallspd}}}
Gravity {{{grav}}} {{{rgrav}}}
Weight {{{weight}}} {{{rweight}}}

(Intended) usage

Something to this effect:

{{Character Physics
|walk      = Walk speed
|rwalk     = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd
|dash      = Dash speed
|rdash     = And this would be 28th-30th
|tract     = Traction
|rtract    =
|jsq       = Jumpsquat; written as "[number] frames"
|rjsq      =
|gjumpht   = Grounded jump height
|rgjumpht  = 
|shopht    = Short hop height
|rshopht   = 
|djumpht   = Double jump height
|rdjumpht  = 
|airspd    = Air speed
|rairspd   =
|airaccel  = Air acceleration
|rairaccel =
|airdecel  = Air deceleration
|rairdecel =
|airfric   = Air friction
|rairfric  =
|fallspd   = Falling speed
|rfallspd  =
|grav      = Gravity
|rgrav     =
|weight    = yeah.
|rweight   = 
|jumps     = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5
|wjump     = Either yes or no, depending on whether character can wall jump
|wcling    = Same as above but with wall clinging
|crawl     = Same as above but with crawling
|glide     = Whether character can glide in Brawl.
}}