Charizard (SSB4)/Neutral aerial: Difference between revisions
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[[File:CharizardNAir.gif|thumb|270px|Hitbox visualization showing Charizard's neutral aerial.]] | [[File:CharizardNAir.gif|thumb|270px|Hitbox visualization showing Charizard's neutral aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines. | Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{nerf|Startup lag/duration (frames 8-28 → 9-25).}} | |||
*{{nerf|Hitbox sizes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u).}} | |||
**{{buff|However, these altered hitboxes give neutral aerial much more consistent range, with the sweetspot becoming drastically easier to land in particular.}} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Damage (10% → 12%). Its knockback scaling was mostly compensated (90 → 78).}} | |||
*{{buff|Landing lag (22 frames → 20).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 08:39, March 17, 2023
Overview[edit]
Somersaults to strike with its tail. Like forward tilt, its sweetspot is at the tip of Charizard's tail and has a flame effect. It has the second lowest amount of start-up lag out of Charizard's aerials, can auto-cancel with a short hop, and is tied with up aerial for having the lowest amount of landing lag out of Charizard's aerials. All of these traits make it a useful approach option. However, its average knockback growth makes it Charizard's most ineffective aerial in regard to KOing, as its sweetspot does not KO middleweights until 156% while near the left/right blast lines.
Update history[edit]
- Startup lag/duration (frames 8-28 → 9-25).
- Hitbox sizes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u).
- However, these altered hitboxes give neutral aerial much more consistent range, with the sweetspot becoming drastically easier to land in particular.
- Damage (10% → 12%). Its knockback scaling was mostly compensated (90 → 78).
- Landing lag (22 frames → 20).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 9-25 |
Ending autocancel | 31- |
Animation length | 59 |
Landing lag[edit]
Animation length | 20 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|