Charizard (SSB4)/Down throw
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Overview[edit]
Charizard pins the opponent to the ground and spits embers onto them. As of 1.0.8, it is a reliable combo starter in mostly low to medium percents. Follow-ups include forward air, neutral air, up smash, up air, and up special.
Update history[edit]
Ending lag (FAF 82 → 73)
Down throw deals drastically less knockback (40 (base)/300 (scaling) → 70/130) and it launches opponents at a higher angle (361° → 70°). This completely removes its KO potential but when combined with its lower ending lag, this grants it combo potential.
Ending lag (FAF 73 → 71)
Throw & Hitbox data[edit]
| ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| 0 | 1% | Standard | 70 | 130 | 0 | 0 | 1.0x | ||||||||||||||||
| 1 | 3% | Standard | 60 | 100 | 0 | 0 | None | ||||||||||||||||
Timing=[edit]
| Invincibility | 1-18 |
|---|---|
| Hitboxes | 24-50 |
| Throw Release | 52 |
| Interruptible | 71 |
| Animation length | 81 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|