Captain Falcon (SSBU)/Up special: Difference between revisions
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m (→Hitboxes, Grabboxes and throw: https://rubendal.github.io/ssbu/#/Character/Captain%20Falcon) |
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{{competitive expertise}} | {{competitive expertise}} | ||
{| class="wikitable" style="float:right; margin:4pt;" | {| class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5| Captain Falcon Up Special Hitbox Visualizations | |||
!colspan=5| Captain Falcon Up Special Hitbox Visualizations | |||
|- | |- | ||
! Grounded || Aerial | ! Grounded || Aerial | ||
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'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | ||
{{UpdateList (SSBU)/11.0.0|char=Captain Falcon}} | {{UpdateList (SSBU)/11.0.0|char=Captain Falcon}} | ||
==Hitboxes, | ==Hitboxes, grabboxes and throw== | ||
{{UltimateGrabboxTableHeader}} | {{UltimateGrabboxTableHeader}} | ||
{{HitboxTableTitle|Early | {{HitboxTableTitle|Early grab|24}} | ||
{{UltimateGrabboxTableRow | {{UltimateGrabboxTableRow | ||
|id=0 | |id=0 | ||
Line 35: | Line 34: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Late | {{HitboxTableTitle|Late grab|24}} | ||
{{UltimateGrabboxTableRow | {{UltimateGrabboxTableRow | ||
|id=0 | |id=0 | ||
Line 52: | Line 51: | ||
|} | |} | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 80: | Line 79: | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
}} | |||
{{HitboxTableTitle|Grab break|24}} | |||
{{UltimateThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=8.0% | |||
|angle=0 | |||
|bk=100 | |||
|ks=10 | |||
|fkv=0 | |||
|sfx=Kick | |||
|slvl=S | |||
}} | }} | ||
|} | |} | ||
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==Timing== | ==Timing== | ||
===Rising=== | ===Rising=== | ||
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 37. Captain Falcon can also [[fast fall]] as early as frame 50. | |||
To [[B-reverse]] the move, the control stick has to be held backward on frame 14. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Early | !Optional reverse | ||
|14 | |||
|- | |||
!Early grab | |||
|14 | |14 | ||
|- | |- | ||
!Late | !Late grab | ||
|15-30 | |15-30 | ||
|- | |- | ||
Line 98: | Line 116: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=GrabChangeS}}{{FrameStrip|t=Grab|c=16|s=GrabChangeE}}{{FrameStrip|t=Lag|c=36}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=GrabChangeS}}{{FrameStrip|t=Grab|c=16|s=GrabChangeE}}{{FrameStrip|t=Lag|c=36}} | ||
|- | |||
{{FrameStrip|t=Vulnerable|c=13|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=53|s=VulnerableStateE}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Throw=== | ===Throw=== | ||
The throw portion enables ledge grabs from the front starting on frame 61. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
Line 119: | Line 140: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|grabchange=y|grab=y|interruptible=y}} | ===Landing=== | ||
{ | {|class="wikitable" | ||
!Interruptible | |||
|25 | |||
|- | |||
!Animation length | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=11}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|grabchange=y|grab=y|state=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier | |||
|1.1 (grounded)<br>0.95 (aerial) | |||
|- | |||
!Horizontal speed limit | |||
|6 | |||
|- | |||
!Gravity | |||
|0.103 | |||
|- | |||
!Stick sensitivity to reverse | |||
|0.25 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.7 | |||
|- | |||
!Helplessness landing lag | |||
|24 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Special moves (SSBU)]] | [[Category:Special moves (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |
Revision as of 23:15, June 12, 2022
Captain Falcon Up Special Hitbox Visualizations | ||||
---|---|---|---|---|
Grounded | Aerial | |||
Overview
Update History
- Falcon Dive's throw has significantly less ending lag (FAF 55 → 24), making it considerably harder to Tech Check Falcon's recovery.
Hitboxes, grabboxes and throw
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early grab | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 13.0 | 7.0 | ||||||||||||||||||
1 | 5.5 | top | 0.0 | 8.8 | 13.7 | ||||||||||||||||||
Late grab | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 15.0 | 6.0 | ||||||||||||||||||
1 | 5.0 | top | 0.0 | 11.0 | 6.0 |
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 13.0% | Forward | 85 | 62 | 0 | 0.0× | Fire | |||||||||||||||
Grab break | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 100 | 10 | 0 | 0.0× | Kick |
Timing
Rising
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 37. Captain Falcon can also fast fall as early as frame 50.
To B-reverse the move, the control stick has to be held backward on frame 14.
Optional reverse | 14 |
---|---|
Early grab | 14 |
Late grab | 15-30 |
Animation length | 66 |
Throw
The throw portion enables ledge grabs from the front starting on frame 61.
Hitbox | 2-3 |
---|---|
Throw release | 17 |
Interruptible | 40 |
Animation length | 71 |
Landing
Interruptible | 25 |
---|---|
Animation length | 35 |
Lag time |
Hitbox |
State change |
Grab |
Interruptible |
Parameters
Horizontal speed multiplier | 1.1 (grounded) 0.95 (aerial) |
---|---|
Horizontal speed limit | 6 |
Gravity | 0.103 |
Stick sensitivity to reverse | 0.25 |
Helplessness air speed multiplier | 0.7 |
Helplessness landing lag | 24 frames |
|