Captain Falcon (SSBU)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconFAirSSBU.gif|thumb| | [[File:CaptainFalconFAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's forward aerial.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag. | |||
Captain Falcon performs his notorious [[Knee Smash]]. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|The sweetspot is larger (3.0u → 3.75u).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=22.0% | |damage=22.0% | ||
|angle=32 | |angle=32 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=81 | |ks=81 | ||
Line 19: | Line 22: | ||
|xpos=4.4 | |xpos=4.4 | ||
|ypos=-0.2 to 0.3 | |ypos=-0.2 to 0.3 | ||
|zpos=- | |zpos=-1.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Knee | |type=Knee | ||
Line 30: | Line 33: | ||
|damage=6.0% | |damage=6.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 44: | Line 48: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 68: | Line 73: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=80 | |ks=80 | ||
Line 114: | Line 120: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=11}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
The move has [[Special Zoom]] parameters defined for a sweetspotted hit, in a similar vein to [[Falcon Punch]]. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following: | |||
{|class="wikitable" | |||
!Parameter!!Forward aerial!!Falcon Punch | |||
|- | |||
!Duration | |||
|50 frames||40 frames | |||
|- | |||
!Slowdown magnitude | |||
|3||2 | |||
|- | |||
!Zoom rate | |||
|3.5||4.5 | |||
|- | |||
!Time before zoom | |||
|colspan=2|3 frames | |||
|- | |||
!Camera offsets | |||
|[8, -1.5]||[0, 0] | |||
|- | |||
!Background duration (non-1v1) | |||
|colspan=2|30 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Forward aerials (SSBU)]] | [[Category:Forward aerials (SSBU)]] |
Revision as of 09:51, June 7, 2022
Overview
Captain Falcon performs his notorious Knee Smash. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag.
Update History
- The sweetspot is larger (3.0u → 3.75u).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14 |
Late hit | 15-30 |
Ending autocancel | 42- |
Interruptible | 46 |
Animation length | 59 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia
The move has Special Zoom parameters defined for a sweetspotted hit, in a similar vein to Falcon Punch. However, the Special Zoom is never applied in-game, so the data goes unused. The parameters correspond to the following:
Parameter | Forward aerial | Falcon Punch |
---|---|---|
Duration | 50 frames | 40 frames |
Slowdown magnitude | 3 | 2 |
Zoom rate | 3.5 | 4.5 |
Time before zoom | 3 frames | |
Camera offsets | [8, -1.5] | [0, 0] |
Background duration (non-1v1) | 30 frames |
|