Mario (SSBU)/Neutral aerial: Difference between revisions
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(→Landing lag: I don't know where these absurdly long animation lengths are coming from, but it's clearly not how long they last in-game. You can check by landing with a grabbed Assist Trophy or Hammer and counting how many frames it takes to start the activation.) |
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!Animation length | !Animation length | ||
| | |22 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=16}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 22:05, June 5, 2022
Overview
An aerial kick, commonly referred to as a sex kick. The move is strongest at the start, with a long lasting weak hitbox. Both of which can be useful in combos depending on percentage.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Late hit | 6-27 |
Ending autocancel | 39- |
Interruptible | 46 |
Animation length | 53 |
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Landing lag
Interruptible | 7 |
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Animation length | 22 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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