Dark Samus (SSBU)/Down smash: Difference between revisions
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[[File:DarkSamusDSmash.gif|thumb|420px|Hitbox visualization showing Dark Samus's down smash.]] | [[File:DarkSamusDSmash.gif|thumb|420px|Hitbox visualization showing Dark Samus's down smash.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down smash has more knockback scaling (58 → 70 (hit 1), 58 → 68 (hit 2)), drastically improving its KO potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 65: | Line 68: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=25}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} |
Latest revision as of 18:04, May 11, 2022
Overview[edit]
Update History[edit]
- Down smash has more knockback scaling (58 → 70 (hit 1), 58 → 68 (hit 2)), drastically improving its KO potential.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hit 1 | 9-10 |
Hit 2 | 17-18 |
Interruptible | 45 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia[edit]
- This move has a 30% chance to trip. Due to the angle, it can only occur on slants.
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