Mii Brawler (SSBU)/Down special/Custom 2: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}''' | |||
*{{nerf|Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}} | |||
==Throw and Hitboxes== | ==Throw and Hitboxes== | ||
===Collateral Hitbox=== | ===Collateral Hitbox=== |
Latest revision as of 16:43, March 8, 2022
![](https://ssb.wiki.gallery/images/thumb/6/64/MiiBrawlerCounterThrowSSBU.gif/300px-MiiBrawlerCounterThrowSSBU.gif)
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw.
![](https://ssb.wiki.gallery/images/thumb/2/2a/MiiBrawlerCounterThrowGrabGroundedSSBU.gif/250px-MiiBrawlerCounterThrowGrabGroundedSSBU.gif)
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing on the ground.
![](https://ssb.wiki.gallery/images/thumb/d/d1/MiiBrawlerCounterThrowGrabAerialSSBU.gif/250px-MiiBrawlerCounterThrowGrabAerialSSBU.gif)
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when grabbing in the air.
![](https://ssb.wiki.gallery/images/thumb/1/14/MiiBrawlerCounterThrowThrowSSBU.gif/250px-MiiBrawlerCounterThrowThrowSSBU.gif)
Hitbox visualization showing Mii Brawler's down special 3, Counter Throw, when throwing.
Overview[edit]
Update History[edit]
Counter Throw can no longer grab opponents who are invincible/intangible (excluding Banjo & Kazooie's Wonderwing).
Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.
Throw and Hitboxes[edit]
Collateral Hitbox[edit]
Throw[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 14.0% | ![]() |
Forward | 75 | 60 | 0 | 0.0× | ![]() |
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Timing[edit]
Counter[edit]
Intangibility | 5-6 |
---|---|
Counter | 6-23 |
Interruptible | 38 |
Animation length | 46 |
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Grab[edit]
Intangibility | 1-47 |
---|---|
Search | 4-5 |
Interruptible | 40 |
Animation length | 47 |
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Throw[edit]
During frames 1 and 13, the move inflicts 5 frames of hitlag to both Mii Gunner and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincible | 1-13 |
---|---|
Hitbox (early, late) | 9-11, 12 |
Throw | 14 |
Interruptible | 47 |
Animation length | 55 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() Counter |
![]() Intangible |
![]() Interruptible |
![]() Searchbox |
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