SSBU Icon.png

Double jump cancel zair: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (not a stub)
Tag: Mobile edit
Line 4: Line 4:


==How to perform==
==How to perform==
To perform this technique, the player must do a [[short hop]] from a standing or crouch position with The left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. This allows some conversions such as zair loops and can be followed by a [[forward tilt]], a grab, or other reliable options. The most practical practical follow-up attack is another DJCK, as stringing multiple together at low percents can [[lock]] opponents into a combo across the entire stage that can potentially be a [[zero-to-death]]. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents.
To perform this technique, the player must do a [[short hop]] from a standing or crouch position with The left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. This allows some conversions such as zair loops and can be followed by a [[forward tilt]], [[forward aerial]], [[dash attack]], a grab, or other reliable options. The most practical practical follow-up attack is another DJCZ, as stringing multiple together at low percents can [[lock]] opponents into a combo across the entire stage that can potentially be a [[zero-to-death]]. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents.


==Videos==
==Videos==

Revision as of 09:51, January 6, 2022

An icon for denoting incomplete things.

Double Jump Cancel Z-air (abbreviated to DJCZ) is an advanced technique exclusive to Lucas in Super Smash Bros. Ultimate. The move is essentially a super quick falling zair (tether attack) with almost no startup and endlag.

How to perform

To perform this technique, the player must do a short hop from a standing or crouch position with The left stick tilted in the desired direction. At any point after the fifth frame of the jump, press the jump and grab button within a one frame window of each other. If done correctly, Lucas will perform his zair, then land on the ground with an almost nonexistent amount of endlag. This allows some conversions such as zair loops and can be followed by a forward tilt, forward aerial, dash attack, a grab, or other reliable options. The most practical practical follow-up attack is another DJCZ, as stringing multiple together at low percents can lock opponents into a combo across the entire stage that can potentially be a zero-to-death. However, doing this requires extremely precise timing and rhythm, and opponents are able to escape at higher percents.

Videos