Stage legality: Difference between revisions

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(As per discussion, I added reasons for each of these being banned. If I am wrong on one, please change it. Also, I will be making this into a table later today.)
(Put information in table form)
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==Banned stages in [[SSB]]==
==Banned stages in [[SSB]]==
* [[Yoshi's Island (SSB)|Yoshi's Island]] - Not all characters are able to recover from the clouds
{| class="wikitable"
* [[Planet Zebes]] - Acid
|-
* [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] - Pipe spamming/stalling; easy camping
! colspan="2" | Banned in both singles and doubles
* [[Sector Z]] - Overly large; Arwing lasers
|-
! Stage
! Reason for Banning
|-
| [[Mushroom Kingdom]]
| Pipe camping; stalling
|-
| [[Planet Zebes]]
| Acid
|-
| [[Sector Z]]
| Overly large; Arwing lasers
|-
| [[Yoshi's Island (SSB)|Yoshi's Island]]
| Not all characters are able to recover from the clouds
|}
 


==Banned stages in [[SSBM]]==
==Banned stages in [[SSBM]]==
===Banned in both singles and doubles===
{| class="wikitable"
* [[Brinstar Depths]] - No ledges; stalling
|-
* [[Flat Zone]] - Randomness of falling materials; too small
! rowspan="2" | Stage
* [[Great Bay]] - Over reliance on camping
! colspan="2" | Banned in
* [[Icicle Mountain]] - Randomly moving stage
! rowspan="2" | Reason for Banning
* [[Hyrule Temple]] - Too large; over reliance on [[teching]]; see [[Hyrule: Temple#Controversy in Competitive Play|here]] for more.
|-
* [[Yoshi's Island (SSB)|Yoshi's Island N64]] - Same as in N64
! Singles
* [[Yoshi's Island (SSBM)|Yoshi's Island (Pipes)]] - Camping
! Doubles
* [[Venom]] - Slow-down; stalling and camping potential
|-
* [[Fourside]] - Uneven recovery potential
| [[Big Blue]]
* [[Mushroom Kingdom|Mushroom Kingdom I]] - Completely irregular design
| X
* [[Big Blue]] - Randomly moving stage
| X
 
| Randomly moving stage
===Banned for Singles Only===
|-
* [[Mushroom Kingdom II]] - All fighting centers on the middle platform
| [[Brinstar Depths]]
===Banned for Doubles Only===
| X
* [[Fountain of Dreams]] - Significant slow-down during doubles play
| X
* [[Mute City]] - Too small to accommodate doubles play
| No ledges to grab; stalling
|-
| [[Flat Zone]]
| X
| X
| Randomness of falling materials; too small
|-
| [[Fountain of Dreams]]
|
| X
| Significant slowdown during doubles play
|-
| [[Fourside]]
| X
| X
| Uneven recovery potential; no large platforms for fighting
|-
| [[Great Bay]]
| X
| X
| Over reliance on camping
|-
| [[Icicle Mountain]]
| X
| X
| Randomly moving stage
|-
| [[Mushroom: Kingdom|Mushroom Kingdom I]]
| X
| X
| Completely irregular design
|-
| [[Mushroom Kingdom II]]
| X
|
| All fighting centers on small middle platform in singles
|-
| [[Mute City]]
|
| X
| Too small to accommodate doubles play.
|-
| [[Temple]]
| X
| X
| Too large; Over reliance on teching; see [[Hyrule: Temple#Controversy in Competitive Play|here]] for more
|-
| [[Venom]]
| X
| X
| Slow-down; [[Broken|Game-breaking]] stalling and camping potential.
|-
| [[Yoshi's Island (SSB)|Yoshi's Island N64]]
| X
| X
| Not all characters are able to recover from the clouds
|-
| [[Yoshi's Island]] (Pipes)
| X
| X
| Camping
|}
===Varies===
===Varies===
* [[Princess Peach's Castle]] - Banzi Bill; stalling
* [[Princess Peach's Castle]] - Banzi Bill; stalling

Revision as of 14:32, August 3, 2008

Banned stages are stages that are banned from most competetive tournaments. These stages can be banned for several reasons, including:

  • Providing an unfair advantage for certain characters (such as excessive camping)
  • Allowing players to abuse glitches in the game
  • Completely re-vamping the strategies needed to win (such as Temple and Icicle Mountain)
  • Having a significant amount of slow-down during a match

Banned stages in SSB

Banned in both singles and doubles
Stage Reason for Banning
Mushroom Kingdom Pipe camping; stalling
Planet Zebes Acid
Sector Z Overly large; Arwing lasers
Yoshi's Island Not all characters are able to recover from the clouds


Banned stages in SSBM

Stage Banned in Reason for Banning
Singles Doubles
Big Blue X X Randomly moving stage
Brinstar Depths X X No ledges to grab; stalling
Flat Zone X X Randomness of falling materials; too small
Fountain of Dreams X Significant slowdown during doubles play
Fourside X X Uneven recovery potential; no large platforms for fighting
Great Bay X X Over reliance on camping
Icicle Mountain X X Randomly moving stage
Mushroom Kingdom I X X Completely irregular design
Mushroom Kingdom II X All fighting centers on small middle platform in singles
Mute City X Too small to accommodate doubles play.
Temple X X Too large; Over reliance on teching; see here for more
Venom X X Slow-down; Game-breaking stalling and camping potential.
Yoshi's Island N64 X X Not all characters are able to recover from the clouds
Yoshi's Island (Pipes) X X Camping

Varies

See also