Bayonetta (SSB4)/Down aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 5: | Line 5: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a [[stall-then-fall]]. The tip of Bayonetta's heel is a [[meteor smash]] hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable [[KO]] move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery ([[Witch Twist]], a mid-air jump, and a second Witch Twist, plus a wall jump and/or [[After Burner Kick]] when appropriate) makes returning to the stage completely safe if executed properly. | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' |
Revision as of 12:38, January 4, 2021
Overview
Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable KO move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery (Witch Twist, a mid-air jump, and a second Witch Twist, plus a wall jump and/or After Burner Kick when appropriate) makes returning to the stage completely safe if executed properly.
Update history
- Down aerial's landing hit has lower knockback scaling (140 → 135).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Early hit | 18-24 |
Late hit | 25-35 |
Ending autocancel | 50- |
Interruptible | 48 |
Animation length | 53 |
Landing lag
Hitboxes | 1-2 |
---|---|
Animation length | 28 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|