Bowser Jr. (SSB4)/Down special/Default: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Mechakoopa}}
[[File:BowserJrMechakoopa.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s Mechakoopa.]]
==Damage and Knockback==
==Damage and Knockback==
In Bowser jr.'s [[Down Special]], in which Bowser Jr. will open a hatch from his Junior Clown Car, spawning a [[Mechakoopa]]. The Mechakoopa travels the entire distance of [[Final Destination]], and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low [[knockback]]. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas.
In Bowser Jr.'s [[down special]], Bowser Jr. will open a hatch from his Junior Clown Car, spawning a [[Mechakoopa]]. The Mechakoopa travels the entire distance of [[Final Destination]], and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low [[knockback]]. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas.
==Customization==
 
Bowser Jr. can switch this move with two specials:
{{MvSubNavBowserJr|g=SSB4}}
'''Mechakoopa:''' Default special.
[[Category:Special moves (SSB4)]]
'''Impatient Mechakoopa:''' The Mechakoopa explodes on contact with the floor, yet travels a fair distance.
[[Category:Bowser Jr. (SSB4)]]
'''Big Mechakoopa:''' Spawns a bigger Mechakoopa with can only explode when thrown. Walks slowly. Has a short fuse and bigger explosion radius.
[[Category:Down special moves (SSB4)]]

Latest revision as of 16:59, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Mechakoopa.
Hitbox visualization showing Bowser Jr.'s Mechakoopa.

Damage and Knockback[edit]

In Bowser Jr.'s down special, Bowser Jr. will open a hatch from his Junior Clown Car, spawning a Mechakoopa. The Mechakoopa travels the entire distance of Final Destination, and will turn around upon coming to the end of the stage. If it does not hit anybody or is not picked up, it will begin to flash red, indicating it is about to explode. The explosion causes about 5-6% damage with low knockback. If it hits an enemy, it will do a short hop, bringing the character with it and causing 3-4% damage, and then explode, causing the same amount of damage as above with slightly higher knockback. If picked up and thrown, it will explode on contact with a solid surface, but if it hits an enemy, it will function as if it had walked into an enemy. Bowser Jr. cannot spawn two Mechakoopas.