Pikachu (SSB): Difference between revisions
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:''Coming soon'' | :''Coming soon'' | ||
==Combos | ==Combos and General Strategy== | ||
===Extended Quick Attack=== | ===Extended Quick Attack=== | ||
Pikachu's already long up B can be extended even farther by letting the analog stick snap back to neutral position before the end of the second quick attack. | Pikachu's already long up B can be extended even farther by letting the analog stick snap back to neutral position before the end of the second quick attack. | ||
===Thunder-Spiking=== | |||
Launching the opponent straight up (usually with an [[Up smash]]) and using Thunder (Pikachu's [[Down B]]) is called "Thunder-Spiking." Thunder-Spiking is usually used as a combo finisher. Unlike Pikachu's Thunder in [[Melee]], Thunder in [[SSB]] has infinite vertical range. This technique allows Pikachu to get a vertical kill at around 40% damage sooner than just a normal [[Up smash]]. | |||
[[Category: Characters (SSB)]] | [[Category: Characters (SSB)]] |
Revision as of 02:31, January 26, 2007
- This page is about Pikachu's SSB appearance. For information about his Melee appearance, see here. For information about his Brawl appearance, see here.
Pikachu is a starter character and is notorious for his high priority aerials, good edgeguarding ability, and superb recovery. A versatile character with very few weaknesses, a player opposing a Pikachu should never rush straight at the opponent as his aerials can out-prioritize and out-range almost any move. He is currently ranked number one on the tier list. As a side note, Pikachu is Isai's character of choice.
Pros and Cons
Pros
- Quick dash and jumps
- Small size
- Very versatile, long, and quick recovery
- Possesses an infinite edge stall
- Has invincibility frames during his up B
- High priority aerials, many of which have invisible hitboxes
- Very good edgeguarding
- Has a projectile
- Disjointed forward smash
- Abusable grab
- Good at juggling
Cons
- Fairly easily comboed
- Light and floaty, thus easy to KO
- Has a vulnerability during the up B
- Most moves have relatively low reach
Moveset
- Coming soon
Combos and General Strategy
Extended Quick Attack
Pikachu's already long up B can be extended even farther by letting the analog stick snap back to neutral position before the end of the second quick attack.
Thunder-Spiking
Launching the opponent straight up (usually with an Up smash) and using Thunder (Pikachu's Down B) is called "Thunder-Spiking." Thunder-Spiking is usually used as a combo finisher. Unlike Pikachu's Thunder in Melee, Thunder in SSB has infinite vertical range. This technique allows Pikachu to get a vertical kill at around 40% damage sooner than just a normal Up smash.