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Onslaught: Difference between revisions

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{{cquote|''Rush forward to deliver a flurry of kicks.''|cite=''Smash for 3DS''{{'}}s foldout}}
{{cquote|''Rush forward to deliver a flurry of kicks.''|cite=''Smash for 3DS''{{'}}s foldout}}
'''Onslaught''' ({{ja|瞬発百裂キック|Shunpatsu Hyakuretsu Kikku}}, ''Instantaneous Hundred Rending Kicks'') is one of the three [[side special move]]s usable by [[Mii Brawler]]s.
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==Overview==
===In ''[[Super Smash Bros. 4]]''===
[[File:Onslaught.png|thumb|left|150px|Onslaught connecting in {{for3ds}}.]]
Onslaught is the {{SSB4|Mii Brawler}}'s default [[side special]] move in ''Smash 4''. When used, the Brawler charges forward with their knee out, similar to [[Zero Suit Samus]]' [[dash attack]]. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut like [[Captain Falcon]]'s [[Raptor Boost]]. The move can be used in midair to recover horizontally, but will cause [[helpless]]ness that way. Fortunately, the dash won't send the Brawler over the ledge if they are on the ground. If Onslaught catches an opponent in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with them.
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===In ''[[Super Smash Bros. Ultimate]]''===
[[File:MiiBrawlerOnslaught.png|thumb|left|200px|Onslaught connecting in ''[[Super Smash Bros. Ultimate]]'']]
[[File:MiiBrawlerOnslaught.png|thumb|left|200px|Onslaught connecting in ''[[Super Smash Bros. Ultimate]]'']]
[[File:Onslaught.png|thumb|left|150px|Onslaught connecting in {{for3ds}}.]]
'''Onslaught''' ({{ja|瞬発百裂キック|Shunpatsu Hyakuretsu Kikku}}, ''Instantaneous Hundred Rending Kicks'') is one of the three [[side special move]]s usable by [[Mii Brawler]]s. When used, the Brawler charges forward with their knee out, similar to [[Zero Suit Samus]]' [[dash attack]]. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut like [[Captain Falcon]]'s [[Raptor Boost]]. The move can be used in midair to recover horizontally, but will cause [[helpless]]ness that way. Fortunately, the dash won't send the Brawler over the ledge if they are on the ground. If Onslaught catches an opponent in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with them.


In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It has also received a new mechanic: depending on how much damage Mii Brawler has accumulated, Onslaught will increase in damage. After each use of Onslaught at this period (whether it hits or not), the damage boost received will "reset", going back to doing it's base damage.
In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal.
 
The in-game description of Onslaught is notably incorrect, as it states that Onslaught does more damage the more is taken. This is false, as Onslaught's base damage doesn't increase beyond 16.8%, even after taking damage. The description also fails to mention how Onslaught weakens after each consecutive use.
 
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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|MiiBrawl|Side|name1=Onslaught|desc1=Rush forward to deliver a flurry of kicks, and then finish with an uppercut.|name2=Burning Dropkick|desc2=A fiery dropkick with decent range. Charge it to really turn up the heat!|name3=Headache Maker|desc3=Pummel your foes with a swing of your arms as you descend from a jump.|main=1}}
{{CustomSet|MiiBrawl|Side|name1=Onslaught|desc1=Rush forward to deliver a flurry of kicks, and then finish with an uppercut.|name2=Burning Dropkick|desc2=A fiery dropkick with decent range. Charge it to really turn up the heat!|name3=Headache Maker|desc3=Pummel your foes with a swing of your arms as you descend from a jump.|main=1}}
==Trivia==
*In ''Ultimate, Onslaught's power doesn't decrease in [[Training Mode]].


{{Multiple Special Moves/Mii|Brawler}}
{{Multiple Special Moves/Mii|Brawler}}

Revision as of 16:06, January 10, 2019

Onslaught
MiiBrawlSide1-SSB4.png
Onslaught in Super Smash Bros. for Wii U.
User Mii Brawler
Universe Super Smash Bros.
Rush forward to deliver a flurry of kicks.
Smash for 3DS's foldout

Onslaught (瞬発百裂キック, Instantaneous Hundred Rending Kicks) is one of the three side special moves usable by Mii Brawlers.

Overview

In Super Smash Bros. 4

Onslaught connecting in Super Smash Bros. for Nintendo 3DS.

Onslaught is the Mii Brawler's default side special move in Smash 4. When used, the Brawler charges forward with their knee out, similar to Zero Suit Samus' dash attack. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut like Captain Falcon's Raptor Boost. The move can be used in midair to recover horizontally, but will cause helplessness that way. Fortunately, the dash won't send the Brawler over the ledge if they are on the ground. If Onslaught catches an opponent in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with them.

In Super Smash Bros. Ultimate

Onslaught connecting in Super Smash Bros. Ultimate

In Ultimate, the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16.8% total and being capable of KOing as early as 100%. However, it has also received a new mechanic: each time Onslaught is consecutively used, it will deal less damage. It takes time until Onslaught goes back to dealing its base damage. This prevents abuse of the move, and a purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal.

The in-game description of Onslaught is notably incorrect, as it states that Onslaught does more damage the more is taken. This is false, as Onslaught's base damage doesn't increase beyond 16.8%, even after taking damage. The description also fails to mention how Onslaught weakens after each consecutive use.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Onslaught 2. Burning Dropkick 3. Headache Maker
MiiBrawlSide1-SSB4.png
MiiBrawlSide2-SSB4.png
MiiBrawlSide3-SSB4.png
"Rush forward to deliver a flurry of kicks, and then finish with an uppercut." "A fiery dropkick with decent range. Charge it to really turn up the heat!" "Pummel your foes with a swing of your arms as you descend from a jump."

Trivia

  • In Ultimate, Onslaught's power doesn't decrease in Training Mode.
Mii Brawler's special moves
Super Smash Bros. 4
Neutral special Shot Put Ultimate Uppercut Exploding Side Kick
Side special Onslaught Burning Dropkick Headache Maker
Up special Soaring Axe Kick Helicopter Kick Piston Punch
Down special Head-On Assault Feint Jump Foot Flurry
Final Smash Omega Blitz
Mii Brawler's special moves
Super Smash Bros. Ultimate
Neutral special Shot Put Flashing Mach Punch Exploding Side Kick
Side special Onslaught Burning Dropkick Suplex
Up special Soaring Axe Kick Helicopter Kick Thrust Uppercut
Down special Head-On Assault Feint Jump Counter Throw
Final Smash Omega Blitz