Corrin (SSBU)/Forward smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history, shieldstun and the extra hitbox added in 8.0.0) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{buff|Forward smash's looping hits connect more reliably into its spear hitbox.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.}} | |||
*{{buff|The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.}} | |||
*{{buff|The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Charging| | ! Shieldstun | ||
{{HitboxTableTitle|Charging|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=5 | |rehit=5 | ||
|damage= | |damage=0.5% | ||
|angle=80 | |angle=80 | ||
|bk=20 | |bk=20 | ||
Line 29: | Line 39: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Forward smash| | {{HitboxTableTitle|Forward smash|25}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBU| | |damage={{ChargedSmashDmgSSBU|16.700001}} | ||
|angle=50 | |angle=50 | ||
|bk=45 | |bk=45 | ||
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|bn=drag8 | |bn=drag8 | ||
|xpos=-12.5 to -0.5 | |xpos=-12.5 to -0.5 | ||
|ypos=0.0 | |ypos=-0.4 | ||
|zpos=0. | |zpos=0.4 | ||
|ff=1.5 | |||
|type=Weapon | |||
|effect=Stab | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|1.6x | |||
{{UltimateHitboxTableRow | |||
|id=3 | |||
|damage={{ChargedSmashDmgSSBU|16.700001}} | |||
|angle=50 | |||
|bk=45 | |||
|ks=107 | |||
|fkv=0 | |||
|r=1.1 | |||
|bn=drag8 | |||
|xpos=-12.5 to -0.5 | |||
|ypos=0.4 | |||
|zpos=-0.4 | |||
|ff=1.5 | |ff=1.5 | ||
|type=Weapon | |type=Weapon | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
|1.6x | |||
|} | |} | ||
Revision as of 18:00, July 9, 2020
Overview
Update History
- Forward smash's looping hits connect more reliably into its spear hitbox.
- Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
- The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
- The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.
- The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Hitboxes | 17-18 |
Interruptible | 57 |
Animation length | 75 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|