Super Smash Bros. Melee

Mr. Game & Watch (SSBM)/Down tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitbox visualization showing Mr. Game & Watch's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mr. Game & Watch flips a manhole cover in front of him, it has very low startup and endlag, making it a good combo tool, against fastfallers, it can combo into itself or other grounded options, against other characters, it reliably leads into Forward aerial, Up aerial or Fire.


It is also one of his most reliable moves to close out stocks, being the 2nd strongest Down tilt in the game, only behind Falco's down tilt, reliably KOing middleweights at roughly 110%, and it's especialy usefull with Crouch cancelling.

Overall, This is an amazing move that top level Game & Watch players will use a lot, one of the best down tilts in the game and arguably Game & Watch's best attack.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon85.png 65 100 0 6.2496 32 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
1 0 9% 0 Sakurai angle 80 40 0 6.2496 32 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 6-13
Interruptible 26
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible