Super Smash Bros. series

Victory theme

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A victory theme, sometimes referred to as a flourish, or a fanfare, is a short, recognizable melody that plays at the Results screen after a character wins a Vs. match or other similar events such as a Tourney. For instance, in the Results screen after Mario wins a match, an orchestral cover of the fanfare played at the end of each level in Super Mario Bros. plays.

Characters from the same universe usually share victory themes, but starting with Meta Knight in Brawl, several universes have received multiple unique victory fanfares in a single Smash entry. These include Mario, Donkey Kong, Metroid, Kirby, Fire Emblem, Kid Icarus, Xenoblade Chronicles, Final Fantasy, and Persona, with the latter's three unique themes all being tied to a single character, Joker, in Ultimate. In addition, Kazuya from the Tekken universe has no victory theme at all.

In Ultimate, several returning victory themes were shortened to be more consistent in length, either by increasing the tempo or abridging the melody.

Mario Victory Theme[edit]

Mario Victory Theme
Track title Mario Victory Theme
Universe Mario
Debut game Super Mario Bros.
Characters accompanied Mario
Luigi
Peach
Bowser (Melee, Brawl)
Dr. Mario
Daisy

In the Melee Sound Test, this theme is titled Mario's Victory.

Origin[edit]

This flourish is a cover of the small sound clip that would play whenever Mario or Luigi grabbed a Flagpole in Super Mario Bros., a track that went on to become a recurring theme. In Ultimate, the entire fanfare is sped up slightly, and the ending is abridged.

Gallery[edit]

Mario Villains Victory Theme[edit]

Mario Villains Victory Theme
Track title Mario Villains Victory Theme
Universe Mario
Debut game Super Mario Bros.
Characters accompanied Bowser (SSB4, Ultimate)
Bowser Jr.
Piranha Plant

Origin[edit]

A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also resembles the level clear theme of Bowser's sidequests in Paper Mario: The Thousand-Year Door. This flourish also makes Bowser the only character to change victory themes from Brawl to Smash 4.

Gallery[edit]

Rosalina & Luma Victory Theme[edit]

Rosalina & Luma Victory Theme
Track title Rosalina & Luma Victory Theme
Universe Mario
Debut game Super Mario Galaxy
Characters accompanied Rosalina & Luma

Origin[edit]

This flourish is a remix of the title screen track for Super Mario Galaxy, as well as the theme played when Mario or Luigi obtains a Power Star in that game.

Gallery[edit]

Donkey Kong Victory Theme[edit]

Donkey Kong Victory Theme
Track title Donkey Kong Victory Theme
Universe Donkey Kong
Debut game Donkey Kong Country
Characters accompanied Donkey Kong
Diddy Kong

In the Melee Sound Test, this theme is titled DK's Victory.

Origin[edit]

This flourish is a cover of the short track that plays in Donkey Kong Country whenever a playable Kong defeated a boss or completed a bonus game.

Gallery[edit]

King K. Rool Victory Theme[edit]

King K. Rool Victory Theme
Track title King K. Rool Victory Theme
Universe Donkey Kong
Debut game Donkey Kong Country
Characters accompanied King K. Rool

Origin[edit]

This flourish is a small excerpt of Gangplank Galleon from Donkey Kong Country.

Gallery[edit]

The Legend of Zelda Victory Theme[edit]

The Legend of Zelda Victory Theme
Track title The Legend of Zelda Victory Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda
Characters accompanied Link
Sheik
Zelda
Young Link
Ganondorf
Toon Link

In the Melee Sound Test, this theme is titled Zelda Team Victory.

SSB, Melee Origin[edit]

The flourish for The Legend of Zelda series in Super Smash Bros. and Super Smash Bros. Melee was an excerpt of the overworld theme in The Legend of Zelda, a track which went on to become the main theme of the series. The excerpt is also followed by the theme that plays when Link obtains certain items.

Brawl, SSB4, Ultimate Origin[edit]

In Super Smash Bros. Brawl, the Zelda series got a new flourish, now a cover of the music that would play when Link obtained a Triforce Piece in The Legend of Zelda for the NES. This song is also the basis for the Ultimate flourish; however, the theme is rearranged to be significantly shorter.

Gallery[edit]

Metroid Victory Theme[edit]

Metroid Victory Theme
Track title Metroid Victory Theme
Universe Metroid
Debut game Metroid
Characters accompanied Samus
Zero Suit Samus

In the Melee Sound Test, this theme is titled Samus's Victory.

Origin[edit]

In Metroid for the NES, this flourish would originally play when Samus Aran obtained a new power-up or addition to her Power Suit, as well as when Samus defeated Ridley or Kraid. In nearly every Metroid game since, a variation of this fanfare is used for acquiring major item upgrades.

Gallery[edit]

Metroid Villains Victory Theme[edit]

Metroid Villains Victory Theme
Track title Metroid Villains Victory Theme
Universe Metroid
Debut game Metroid
Characters accompanied Ridley
Dark Samus

Origin[edit]

Ridley and Dark Samus's victory theme is an intense and sinister variation of the Metroid victory theme.

The version in the E3 2018 demo was instead based upon the "Unknown Item" fanfare from Metroid: Zero Mission.

Gallery[edit]

Yoshi Victory Theme[edit]

Yoshi Victory Theme
Track title Yoshi Victory Theme
Universe Yoshi
Debut game Yoshi's Story
Characters accompanied Yoshi

In the Melee Sound Test, this theme is titled Yoshi's Victory.

Origin[edit]

This flourish is a combination of two small music excerpts from Yoshi's Story. The first is a sped-up, orchestrated cover of the title music of Yoshi's Story, while the other is the short flourish that plays when Yoshi collects all thirty necessary fruits and completes a level. In Ultimate, it plays at a slightly faster tempo, and the second half of the jingle is abridged.

Gallery[edit]

Kirby Victory Theme[edit]

Kirby Victory Theme
Track title Kirby Victory Theme
Universe Kirby
Debut game Kirby's Dream Land
Characters accompanied Kirby
King Dedede

In the Melee Sound Test, this theme is titled Kirby's Victory.

Origin[edit]

Kirby and King Dedede's victory theme is a cover of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land (though the shortened version that this track is based on debuted in Kirby's Adventure). The Melee version of this flourish is considerably slower in pace in relation to the original track, though its other versions more closely match its original tempo.

Gallery[edit]

Meta Knight Victory Theme[edit]

Meta Knight Victory Theme
Track title Meta Knight Victory Theme
Universe Kirby
Debut game Kirby's Dream Land
Characters accompanied Meta Knight

Origin[edit]

The Meta Knight Victory Theme is based on the same melody as the Kirby Victory Theme, but is performed with electric guitars in quadruple meter, as opposed to the more symphonic instrumentation and triple meter of the Kirby Victory Theme.

Gallery[edit]

Star Fox Victory Theme[edit]

Star Fox Victory Theme
Track title Star Fox Victory Theme
Universe Star Fox
Debut game Star Fox 64
Characters accompanied Fox
Falco
Wolf

In the Melee Sound Test, this theme is titled Fox's Victory.

Origin[edit]

This victory theme is based upon the main theme of Star Fox 64, most specifically the title screen theme. It also shares similarities with the music that would play in that game when Fox completed a level, as that track was also based on the main theme.

Gallery[edit]

Pokémon Victory Theme[edit]

Pokémon Victory Theme
Track title Pokémon Victory Theme
Universe Pokémon
Debut game Pokémon Red and Green Versions
Characters accompanied Pikachu
Jigglypuff
Pichu
Mewtwo
Pokémon Trainer
Charizard
Lucario
Greninja
Incineroar

In the Melee Sound Test, this theme is titled Pokémon Victory.

Origin[edit]

This victory theme is a small excerpt of the title theme for the first generation of Pokémon, a track which would go on to become the Pokémon main theme for the entire series. In Ultimate, the theme is abridged.

Gallery[edit]

EarthBound (Mother) Victory Theme[edit]

EarthBound (Mother) Victory Theme
Track title EarthBound (Mother) Victory Theme
Universe EarthBound
Debut game EarthBound (SSB, Melee)
Mother (Brawl, SSB4)
(Ultimate)
Characters accompanied Ness
Lucas

In the Melee Sound Test, this theme is titled Ness's Victory.

SSB, Melee Origin[edit]

In EarthBound, a major objective is for Ness to collect the Eight Melodies. This victory theme comes from the final four melodies of the eight.

Brawl, SSB4 Origin[edit]

This victory theme is a highly sped-up remix of Mother Earth, the title theme of the original NES Mother / EarthBound Beginnings.

Ultimate Origin[edit]

This victory theme flourish is a combination of the final two out of the Eight Melodies in Mother / EarthBound Beginnings.

Gallery[edit]

F-Zero Victory Theme[edit]

F-Zero Victory Theme
Track title F-Zero Victory Theme
Universe F-Zero
Debut game F-Zero X (SSB, Melee),
F-Zero GX (Brawl, SSB4, Ultimate)
Characters accompanied Captain Falcon

In the Melee Sound Test, this theme is titled Capt. Falcon's Victory.

SSB, Melee Origin[edit]

This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in F-Zero X.

Brawl, SSB4 and Ultimate Origin[edit]

This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.

Gallery[edit]

Ice Climber Victory Theme[edit]

Ice Climber Victory Theme
Track title Ice Climber Victory Theme
Universe Ice Climber
Debut game Ice Climber
Characters accompanied Ice Climbers

In the Melee Sound Test, this theme is titled Ice Climbers' Victory.

Origin[edit]

In Ice Climber, when Popo or Nana grabbed the feet of the Condor at the end of a bonus stage, this track would play. The Ultimate version cuts out the first half of the theme.

Gallery[edit]

Fire Emblem Victory Theme[edit]

Fire Emblem Victory Theme
Track title Fire Emblem Victory Theme
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Characters accompanied Marth
Roy
Ike
Lucina (SSB4)
Robin (SSB4)
Corrin (SSB4)
Chrom (Ultimate prior to version 3.0.0)

In the Melee Sound Test, this theme is titled Fire Emblem Team Victory.

Origin[edit]

This victory theme is an orchestral cover of several bars of the Fire Emblem Theme, the title theme for the original Fire Emblem: Shadow Dragon and the Blade of Light, which has since become the main theme of the series and appeared in every game. The ending of the fanfare resembles the leveling up jingle from Fire Emblem: Shadow Dragon and the Blade of Light. The Ultimate version is slightly sped up and slightly abridged at the end.

Gallery[edit]

Awakening Victory Theme[edit]

Awakening Victory Theme
Track title Awakening Victory Theme
Universe Fire Emblem
Debut game Fire Emblem Awakening
Characters accompanied Lucina (Ultimate)
Robin (Ultimate)
Chrom (Ultimate 3.0.0 onward)

Origin[edit]

This victory theme is a short orchestral cover of "Id (Purpose)" from Fire Emblem Awakening.

Gallery[edit]

Corrin Victory Theme[edit]

Corrin Victory Theme
Track title Corrin Victory Theme
Universe Fire Emblem
Debut game Fire Emblem Fates
Characters accompanied Corrin (Ultimate)

Origin[edit]

This flourish is a small, sped-up excerpt of Lost in Thoughts All Alone from Fire Emblem Fates, presumably the SSB4 remix of said theme.

Gallery[edit]

Byleth Victory Theme[edit]

Byleth Victory Theme
Track title Byleth Victory Theme
Universe Fire Emblem
Debut game Fire Emblem: Three Houses
Characters accompanied Byleth

Origin[edit]

An excerpt of the main theme from Fire Emblem: Three Houses.

Gallery[edit]

Game & Watch Victory Theme[edit]

Game & Watch Victory Theme
Track title Game & Watch Victory Theme
Universe Game & Watch
Debut game Super Smash Bros. Melee (Melee version)
Super Smash Bros. Brawl (Brawl, SSB4 and Ultimate version)
Characters accompanied Mr. Game & Watch

In the Melee Sound Test, this theme is titled Mr. Game & Watch's Victory.

Origin[edit]

The Game & Watch flourish in Melee is an original melody in a minor key, based upon the typical bleeping noises that characters or other objects in a Game & Watch would make. It also shares some similarities with the Flat Zone theme. The flourish introduced in Brawl features a different melody that follows a more energetic tempo, though it still draws from an identical origin.

Gallery[edit]

Kid Icarus Victory Theme[edit]

Kid Icarus Victory Theme
Track title Kid Icarus Victory Theme
Universe Kid Icarus
Debut game Kid Icarus
Characters accompanied Pit
Palutena

Origin[edit]

This victory theme is a small excerpt of the title screen theme of Kid Icarus, with an original ending. After the release of Brawl, the track was remade for Kid Icarus: Uprising, used whenever a match in Together Mode is completed.

Gallery[edit]

Dark Pit Victory Theme[edit]

Dark Pit Victory Theme
Track title Dark Pit Victory Theme
Universe Kid Icarus
Debut game Kid Icarus: Uprising
Characters accompanied Dark Pit

Origin[edit]

This victory theme is a small excerpt of Dark Pit's theme from Kid Icarus: Uprising.

Gallery[edit]

Wario Victory Theme[edit]

Wario Victory Theme
Track title Wario Victory Theme
Universe Wario
Debut game Super Smash Bros. Brawl
Characters accompanied Wario

Origin[edit]

This flourish is an original tune created for Brawl which was also used in the Waluigi Pinball remix. However, it later became the basis for the Stonecarving City theme in Wario Land: Shake It!, which was released after Brawl.[1] The Ultimate version is slightly sped up.

Gallery[edit]

Pikmin Victory Theme[edit]

Pikmin Victory Theme
Track title Pikmin Victory Theme
Universe Pikmin
Debut game Pikmin
Characters accompanied Olimar

Origin[edit]

This flourish is a small, sped-up excerpt of the title theme of Pikmin.

Gallery[edit]

R.O.B. Victory Theme[edit]

R.O.B. Victory Theme
Track title R.O.B. Victory Theme
Universe R.O.B.
Debut game Stack-Up
Characters accompanied R.O.B.

Origin[edit]

In the NES game Stack-Up, the first game that the R.O.B. accessory was compatible with, this track would play before starting memory mode. In this remix, a short intro is added, and the first part is played twice.

Gallery[edit]

Animal Crossing Victory Theme[edit]

Animal Crossing Victory Theme
Track title Animal Crossing Victory Theme
Universe Animal Crossing
Debut game Doubutsu no Mori
Characters accompanied Villager
Isabelle

Origin[edit]

A remix of the title theme for Animal Crossing on the Nintendo 64 and GameCube. The Ultimate version is slightly sped up.

Gallery[edit]

Wii Fit Victory Theme[edit]

Wii Fit Victory Theme
Track title Wii Fit Victory Theme
Universe Wii Fit
Debut game Wii Fit
Characters accompanied Wii Fit Trainer

Origin[edit]

This victory theme is a remix of the main theme of Wii Fit, specifically resembling the tune that plays after a save file is selected.

Gallery[edit]

Punch-Out!! Victory Theme[edit]

Punch-Out!! Victory Theme
Track title Punch-Out!! Victory Theme
Universe Punch-Out!!
Debut game Punch-Out!! (NES)
Characters accompanied Little Mac

Origin[edit]

An orchestral remix of the theme that plays when the player defeats an opponent in the NES and Wii Punch-Out!! games.

Gallery[edit]

Shulk Victory Theme[edit]

Shulk Victory Theme
Track title Shulk Victory Theme
Universe Xenoblade Chronicles
Debut game Xenoblade Chronicles
Characters accompanied Shulk

Origin[edit]

The second half of the riff of You Will Know Our Names, the battle theme used in Xenoblade Chronicles when fighting a unique monster. The Ultimate version is slightly sped up.

Gallery[edit]

Pyra/Mythra Victory Theme[edit]

Pyra/Mythra Victory Theme
Track title Pyra/Mythra Victory Theme
Universe Xenoblade Chronicles
Debut game Xenoblade Chronicles 2
Characters accompanied Pyra
Mythra

Origin[edit]

A short excerpt of Battle!! from Xenoblade Chronicles 2.

Gallery[edit]

Duck Hunt Victory Theme[edit]

Duck Hunt Victory Theme
Track title Duck Hunt Victory Theme
Universe Duck Hunt
Debut game Duck Hunt
Characters accompanied Duck Hunt

Origin[edit]

The jingle that plays before a new game starts in Duck Hunt. It begins with the original chiptune rendition, then transitions to a remixed version for the rest of the theme. The Ultimate version is significantly sped up.

Gallery[edit]

Splatoon Victory Theme[edit]

Splatoon Victory Theme
Track title Splatoon Victory Theme
Universe Splatoon
Debut game Splatoon
Characters accompanied Inkling

Origin[edit]

A remix of the Online victory jingle introduced in Splatoon.

Gallery[edit]

ARMS Victory Theme[edit]

ARMS Victory Theme
Track title ARMS Victory Theme
Universe ARMS
Debut game ARMS
Characters accompanied Min Min

Origin[edit]

A short flourish from the ARMS Grand Prix Official Theme Song, combined with the vocals from Ribbon Girl's stage Ribbon Ring. It also features a few drum notes from the victory theme of ARMS.

Gallery[edit]

Metal Gear Victory Theme[edit]

Metal Gear Victory Theme
Track title Metal Gear Victory Theme
Universe Metal Gear
Debut game Metal Gear Solid
Characters accompanied Snake

Origin[edit]

A small excerpt of the main theme of Metal Gear Solid. In the game, this excerpt is used twice: when Solid Snake is caught and the player receives a Game Over, and when VR Training is completed.

Gallery[edit]

Sonic Victory Theme[edit]

Sonic Victory Theme
Track title Sonic Victory Theme
Universe Sonic
Debut game Sonic the Hedgehog 3 (original song)
Sonic the Hedgehog (2006) (direct source)
Characters accompanied Sonic

Origin[edit]

This flourish is ripped directly from Sonic the Hedgehog (2006), which itself is an orchestrated remix of the recurring level clear jingle that originated in Sonic the Hedgehog 3. It is the first flourish in the series to be directly ported from a non-Smash game. The Ultimate version is very slightly sped up and slightly abridged at the end.

Gallery[edit]

Mega Man Victory Theme[edit]

Mega Man Victory Theme
Track title Mega Man Victory Theme
Universe Mega Man
Debut game Mega Man 2
Characters accompanied Mega Man

Origin[edit]

A short remix of the beginning of the title screen music from Mega Man 2.

Gallery[edit]

Pac-Man Victory Theme[edit]

Pac-Man Victory Theme
Track title Pac-Man Victory Theme
Universe Pac-Man
Debut game Pac-Man
Characters accompanied Pac-Man

Origin[edit]

A remix of the jingle that plays when starting a new game in Pac-Man, as well as completing levels in Pac-Man World 2.

Gallery[edit]

Street Fighter Victory Theme[edit]

Street Fighter Victory Theme
Track title Street Fighter Victory Theme
Universe Street Fighter
Debut game Street Fighter II
Characters accompanied Ryu
Ken

Origin[edit]

A remix of the victory theme from Street Fighter II.

Gallery[edit]

Cloud Victory Theme[edit]

Cloud Victory Theme
Track title Cloud Victory Theme
Universe Final Fantasy
Debut game Final Fantasy VII
Characters accompanied Cloud

Origin[edit]

A remix of the victory theme heard in Final Fantasy VII, which is itself a variant of the victory themes heard throughout the Final Fantasy series. It continuously plays, replacing the results theme, being the first victory theme to do so. In Smash 4 only, if the player wins in a tournament, a non-looped version of the theme will play. This version is based on a short scene during the Junon sequence of Final Fantasy VII where Cloud performs his victory pose as part of the parade rehearsal.

Gallery[edit]

Sephiroth Victory Theme[edit]

Sephiroth Victory Theme
Track title Sephiroth Victory Theme
Universe Final Fantasy
Debut game Final Fantasy VII (original song)
Final Fantasy VII: Advent Children (direct source)
Characters accompanied Sephiroth

Origin[edit]

The ending of "Advent: One-Winged Angel", taken directly from Final Fantasy VII: Advent Children. Afterwards, a droning note plays; it is unknown if it is from any source in particular, though it references the same droning sound that plays during the fiery cutscene from the Nibelheim Incident. Then, instead of the regular results theme, another droning note plays continuously, although its difficult to pick up on due to the sound of the flames.

Additionally, this victory theme is played after completing the Sephiroth Challenge, minus the note and flame sounds.

Gallery[edit]

Bayonetta Victory Theme[edit]

Bayonetta Victory Theme
Track title Bayonetta Victory Theme
Universe Bayonetta
Debut game Bayonetta
Characters accompanied Bayonetta

Origin[edit]

The first few notes of "Time For The Climax!", followed by the jingle that plays upon completing a verse in Bayonetta. Both tracks are ported directly from the original game, though the arrangement of them together is unique to Smash.

Gallery[edit]

Castlevania Victory Theme[edit]

Castlevania Victory Theme
Track title Castlevania Victory Theme
Universe Castlevania
Debut game Castlevania
Characters accompanied Simon
Richter

Origin[edit]

A remix of the "Stage Clear" theme from the original Castlevania, with the original chiptune audio in the background.

The August 8, 2018 Nintendo Direct features an early version of the track that contains an electric guitar not present in the final version.

Gallery[edit]

Persona Victory Themes[edit]

Persona Victory Themes
Track title Persona Victory Themes
Universe Persona
Debut game Persona 5
Persona 4
Persona 3
Characters accompanied Joker

Origin[edit]

Joker's primary victory theme is directly ported from the after-battle results screen from Persona 5. This theme loops indefinitely and replaces the normal results screen music, similar to Cloud’s. When Joker wins a match in Mementos while music from Persona 3 or Persona 4 is playing, the victory music from the corresponding game is used instead. This is the second instance of victory themes being ported directly from other games, and the first instance of a character having more than one victory theme in the same game.

The themes are:

  • Persona 5: Triumph
  • Persona 4: Period
  • Persona 3: After the Battle

Gallery[edit]

Dragon Quest Victory Theme[edit]

Dragon Quest Victory Theme
Track title Dragon Quest Victory Theme
Universe Dragon Quest
Debut game Dragon Quest (original song)
Theatrhythm Dragon Quest (direct source)
Characters accompanied Hero

Origin[edit]

An arrangement of the ending phrase of "Overture", the main Dragon Quest theme. It is a slightly altered excerpt from the Theatrhythm Dragon Quest version of "Overture X".

Gallery[edit]

Banjo-Kazooie Victory Theme[edit]

Banjo-Kazooie Victory Theme
Track title Banjo-Kazooie Victory Theme
Universe Banjo-Kazooie
Debut game Banjo-Kazooie
Characters accompanied Banjo & Kazooie

Origin[edit]

A remix of the jingle that plays when Banjo & Kazooie collect a Jiggy in Banjo-Kazooie.

Gallery[edit]

Fatal Fury Victory Theme[edit]

Fatal Fury Victory Theme
Track title Fatal Fury Victory Theme
Universe Fatal Fury
Debut game Fatal Fury: King of Fighters
Characters accompanied Terry

Origin[edit]

A hard rock rendition of "Results Are Everything", the end of fight theme from the original Fatal Fury game.

Gallery[edit]

Minecraft Victory Theme[edit]

Minecraft Victory Theme
Track title Minecraft Victory Theme
Universe Minecraft
Debut game Minecraft: Java Edition
Characters accompanied Steve

Origin[edit]

The theme that plays when completing a challenge advancement, ripped directly from Minecraft: Java Edition.

Gallery[edit]

Tekken Announcer[edit]

Tekken Announcer
Track title Tekken Announcer
Universe Tekken
Debut game Tekken 7
Characters accompanied Kazuya

In a series first, the Tekken series does not have a traditional victory theme. Instead, the announcer from Tekken 7 (voiced by Josh Keller) is featured in Kazuya's victory screens, saying, "Kazuya Mishima wins," replacing the announcer lines by Xander Mobus with no music at all. This does not apply to Team Battles.

Origin[edit]

The announcer used in Kazuya's victory screen is the announcer from Tekken 7. Him saying "Kazuya Mishima" is recycled from Tekken 7's character select screen. However, "wins" seems to be either original to Ultimate or recycled from an unused take for Tekken, as only he says "You win!" in Tekken 7. The early Tekken announcers did say it similar to how it is said in Ultimate.

Gallery[edit]

Kingdom Hearts Victory Theme[edit]

Kingdom Hearts Victory Theme
Track title Kingdom Hearts Victory Theme
Universe Kingdom Hearts
Debut game Kingdom Hearts
Characters accompanied Sora

Origin[edit]

An orchestrated rendition of "Hand in Hand", the second battle theme of Traverse Town from the original Kingdom Hearts. It was confirmed in the Battling with Sora presentation that the arrangement for the victory theme was handled by Yoko Shimomura, the song's original composer.

Gallery[edit]

Mii Fighter Victory Theme[edit]

Mii Fighter Victory Theme
Track title Mii Fighter Victory Theme
Universe Super Smash Bros.
Debut game Super Smash Bros. 4 (SSB4 version)
Super Smash Bros. Ultimate (Ultimate version)
Characters accompanied Mii Brawler
Mii Swordfighter
Mii Gunner

SSB4 Origin[edit]

A portion of the main theme of Super Smash Bros. 4.

Ultimate Origin[edit]

A portion of Lifelight, the main theme of Super Smash Bros. Ultimate.

Gallery[edit]

Results Theme[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: 64, Brawl, and Smash 4/Ultimate
If you have a good audio file for this article, upload it here.

In every game except for Melee, after the character's victory theme plays, the results theme will play out for the remainder of the time that the player is on the victory screen. Ultimate would notably be the first game to reuse the exact same results theme from its predecessor. The only characters that do not play the standard results theme are Cloud, Joker, and Sephiroth, the former two instead playing their individual looping victory themes, and the latter simply having the sounds of flames.

Origin[edit]

While Smash 64 and Brawl's results themes are original to those respective games, SSB4 and Ultimate's variation is based on the music used on the character selection screen of Smash 64.

Trivia[edit]

  • In Brawl's code, there are unused victory themes for most of the roster, excluding Wolf, suggesting that characters were supposed to have their own victory theme independent of their series; this is only the case with Meta Knight in the final game.
    • This also includes Mewtwo and Roy, who were both cut from Brawl.
  • Sonic, Bayonetta, Joker, Hero, Steve, and Sephiroth are the only characters whose victory themes are taken directly from other sources. However, aside from Sonic (in Brawl and Smash 4) and Steve, they each feature a few slight modifications from the original:
    • In Ultimate, Sonic's victory theme from Sonic the Hedgehog (2006) is sped up and slightly abridged at the end.
    • While the individual parts of Bayonetta's victory theme are taken from her original games, the arrangement of them together is unique to Smash.
    • Joker's victory theme does not loop all the way to the beginning like it does in Persona 5, instead looping the fourth verse over and over.
    • The Hero's victory theme is a synthesized version of the original source.
    • Sephiroth's slightly arranges the ending parts before the main fanfare. The droning note that plays afterwards is original.
      • Coincidentally, all of these characters are third-party characters, and three of them, Sonic, Bayonetta, and Joker, are properties of Sega.
  • Of the victory themes in the Smash series, Sephiroth's victory theme is the only one to not originate from a video game; his is taken directly from the movie Final Fantasy VII: Advent Children.
  • As of Ultimate's release, Ness has had more different victory themes than any other character, receiving new ones in Brawl and Ultimate, in addition to his original one from the first two games.
  • In Super Smash Bros. Melee, Captain Falcon's and Mr. Game & Watch's victory themes are the only ones that are not orchestral music.
  • Rosalina & Luma are the first fighter with a distinct victory theme from their universe who are neither a villain nor an anti-hero. This distinction would later be shared with Lucina, Chrom, Robin, Corrin, Byleth, Pyra and Mythra in Ultimate.
  • Super Smash Bros. 4 and Super Smash Bros. Ultimate are the only installments in the series where victory themes are not accessible in the Sound Test.
  • Various victory themes from Super Smash Bros. Brawl could be heard during the opening ceremony of the 2015 FIRST Championship.
  • The Final Fantasy, Bayonetta, and Castlevania victory themes can be heard in Cloud, Sephiroth, Bayonetta, and Simon and Richter's reveal trailers respectively. Similarly, the Metal Gear victory theme can be heard in the debut trailer for Super Smash Bros. Brawl after Snake is revealed.
    • The Castlevania victory theme heard in Simon and Richter's trailer, however, lacked the electric guitar heard in the final version.
  • Ridley had a different victory theme in the E3 2018 demo of Ultimate. It was also a sinister variation of the standard victory theme, but ended with a harp arpeggio resembling the Unknown Item jingle from Metroid: Zero Mission. The reason for it being changed is unknown.
  • As of Super Smash Bros. Ultimate, Ganondorf, King Dedede, and Wolf are the only antagonists that do not possess distinct victory themes from their respective universes.
  • Mario, Fire Emblem and Persona are the only three universes to have more than two victory themes in a single game, with Fire Emblem having four and Mario and Persona having three each.
    • However, if one were to count sub-universes (Donkey Kong, Wario and Yoshi), then Mario would have the most victory themes across the Smash Bros. series, with a total of 7. This would also make the Mario universe the only one to have more than one victory theme in every single game.
  • Persona and Final Fantasy are the only third-party universes with more than one victory theme.
  • Bayonetta in Smash 4 was the first victory theme to include vocals, and the only victory theme of such prior to Ultimate. Ultimate would go on to add four more (Fire Emblem Awakening, Corrin, Min Min, and Sephiroth).
    • Bayonetta's is the only one with English vocals, as the word "forever" can be heard near the end.
    • Sephiroth's is the only one to feature the character's name in the vocals, as the chorus chanting his name from "One-Winged Angel" can be heard.
  • Chrom is the only character to have their victory theme changed in an update. The version 3.0.0 update of Ultimate changed his victory theme from the standard Fire Emblem victory theme (shared with Marth, Roy, and Ike) to the Awakening victory theme (shared with Lucina and Robin). It is unknown if him having the standard Fire Emblem theme at the game's launch was intentional or an error.
  • Joker is the first fighter to have his victory poses and victory theme change depending on the stage; if the match was played on Mementos, it will match the music and aesthetic of the stage.
    • This makes Joker the only character to have multiple possible victory themes in the same game (barring Chrom's aforementioned update situation).
  • Cloud, Joker, and Sephiroth are the only characters with victory themes that loop.
  • Bowser is the only character to have a victory theme change from Brawl to Smash 4.
  • Byleth is the only Fire Emblem character to never at one point use the standard series victory theme.
  • Final Fantasy is the only series in which all of its fighters each have a unique victory theme.
    • If Pyra and Mythra are counted as the same character, then the Xenoblade Chronicles series also falls under this distinction.
  • Barring ported victory themes, Sora's victory theme is the only one with a known arrangement composer, that being Yoko Shimomura.
  • The Pokémon victory theme represents the greatest amount of fighters, both throughout the Super Smash Bros. series and in a single game (Ultimate), at ten fighters, or eight if counting Pokémon Trainer as one fighter.

References[edit]

  1. ^ Tomoya Tomita (interviewed by Anthony Palone, translated by Masked Man) (2017-03-17). An Interview with Game Composer Tomoya Tomita. Hey Poor Player. Retrieved on 2019-03-29. “In Super Smash Bros. Brawl, Wario’s victory theme was an arrangement of the Stonecarving City theme from Shake It!, which hadn’t yet come out. Were you involved in this special cameo? "No, that was another piece I received from Nintendo. I didn’t do anything for Brawl."”

See also[edit]