Air dodge: Revision history

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January 17, 2026

  • curprev 08:4108:41, January 17, 2026Masonomace talk contribsm 39,525 bytes 0 →‎Air dodge intangibility and lag in Ultimate: Edited Lucario's side directional airdodge total frames from 91 → 81. It's definitely not 91. It's been 81 for a long time. I presume these numbers were taken straight from Zapp's Super Smash Bros. Ultimate Patch XX.X Frame Data google sheet resource(s). As far as the diagonal ↖ / ↗ / ↙ / ↘ directions go.. they'll always vary from controller to controller. Myself, Meshima, and others could all have different results. ¯\_(ツ)_/¯ undo

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