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  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    secondary edge attack animation from Brawl for his edge attack, while Giga Bowser uses his standard edge attack animation from Brawl for his edge attack. Bowser's
    13 KB (386 words) - 16:30, March 29, 2024
  • Bowser (SSB4) (category Bowser (SSB4)) (section Ground attacks)
    higher angle (361° → 48°). Edge attack: Bowser has a new edge attack, an inward slash similar to his previous over 100% edge attack, albeit faster. Compared
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Bowser Bomb (category Bowser (SSB4)) (section Edge-canceled Bowser Bomb)
    Friends: amiibo Challenge. Bowser Bomb in Melee. Bowser Bomb in Brawl. Bowser Bomb in Super Smash Bros. for Nintendo 3DS. Bowser Bomb in Super Smash Bros
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  • Bowser Jr. (SSB4) (category Bowser Jr. (SSB4)) (section Bowser Jr.)
    "eye paint". Bowser Jr.'s splash art. Bowser Jr.'s amiibo. Bowser Jr.'s unlock notice in Super Smash Bros. for Nintendo 3DS. Artwork of Bowser Jr. from the
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  • Bowser (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    For fighter info, see Bowser (SSBM), Bowser (SSBB), Bowser (SSB4), and Bowser (SSBU). "King Koopa" redirects here. For the smasher originally known as
    30 KB (3,647 words) - 10:00, May 1, 2024
  • Giga Bowser (Final Smash) (category Bowser (SSB4)) (section Changes from Brawl to SSB4)
    Melee. A giant Bowser in Super Mario Galaxy 2 Giga Bowser's forward tilt in Brawl. Giga Bowser in SSB4. Giga Bowser in Smash 3DS. Giga Bowser is one of only
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  • Pikachu (SSB4) (category Characters (SSB4)) (section Ground attacks)
    decreased start-up lag. Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has more startup lag (frame
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  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    Lucina, Bowser Jr., and Duck Hunt. Getting Healthy: Wii Fit Trainer and Little Mac must defeat Kirby and Pac-Man. Peach in Peril: As Bowser and Bowser Jr.
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  • Bowser (SSBU) (category Bowser (SSBU)) (section Changes from Super Smash Bros. 4)
    animation. Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u)
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  • Roy (SSB4) (category Characters (SSB4)) (section Ground attacks)
    forward throws can chain into his neutral attack, dash attack, forward tilt, neutral aerial, Blazer and Double-Edge Dance. As Roy's combo-initiating moves
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Donkey Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u). Dash attack: Donkey Kong has a new dash attack, the Roll Attack based on his main attack from "Donkey
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  • Bowser Jr. (SSBU) (category Bowser Jr. (SSBU)) (section Bowser Jr.)
    around 150% at the edge. Edge attack after using Abandon Ship! deals more damage (9% → 10%), no longer dealing less than a standard edge attack. Clown Kart Dash's
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  • between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under
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  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    floor attack has less startup lag (frame 20 → 19). Edge attack: Luigi has a new edge attack, a double-footed legsweep. This new animation keeps Luigi on the
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Bowser (SSBB) (category Bowser (SSBB)) (section Ground attacks)
    used by only Bowser or a select few including Bowser: 1-Up Mushroom: [Leg] attack +4 Bowser (DDR:Mario Mix): [Throwing] attack +20 Bowser (Mario Kart 64):
    51 KB (6,227 words) - 17:38, April 22, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    lag (FAF 50 → 46). Edge attack: Edge attack no longer has set knockback (110 (set)/100 (scaling) → 90 (base)/20 (scaling)). Edge attack deals consistent
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  • Bowser Jr. (SSB4)/Neutral attack (category Bowser Jr. (SSB4))
    individual hit, see: Bowser Jr. (SSB4)/Neutral attack/Hit 1 Bowser Jr. (SSB4)/Neutral attack/Hit 2 Bowser Jr. (SSB4)/Neutral attack/Infinite
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  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    neutral attack, any tilt attack, his dash attack, and any aerial attack, and always uses specific clips for both his up and down smash attacks. Dr. Mario
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  • Toon Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Jigglypuff. Edge attack: Edge attack deals less damage (8% (quick), 10% (slow) → 7%). It also has the shorter vertical range of Toon Link's 100%+ edge attack
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  • Olimar (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Olimar has a new edge attack, a punch from the Pikmin series. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling)
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  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (z offset: -1.2 → z stretch: -4), giving it less range inside of Pit. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110
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  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
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  • Bowser (SSB4)/Neutral attack (category Bowser (SSB4))
    individual hit, see: Bowser (SSB4)/Neutral attack/Hit 1 Bowser (SSB4)/Neutral attack/Hit 2 As for the overall usage of the move, Bowser punches twice. The
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  • connecting with a shield. * Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10. ** A fully charged Focus Attack is unblockable, making
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  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    less range. Front floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame
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  • Peach (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Back floor attack: Back floor attack has a shorter duration (frames 17-19/25-27 → 14-15/22-23). Edge attack: Peach has a new edge attack: a hand swipe
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  • Shulk (SSB4) (category Characters (SSB4))
    release of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Sonic (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (5.5u → 5u). Edge attack has a shorter duration (frames 24-32 → 19-21). Edge attack has less intangibility (frames 1-22 → 1-16). Edge attack deals less damage
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  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attacks. Edge attack has a shorter duration (frames 21-25 → 21-23). Edge attack has less range (4.8u/5.5u (early), 4.5u/4.5/4.5u (late) → 4.5u (extended))
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  • Zelda (SSB4) (category Characters (SSB4)) (section Ground attacks)
    utility: it is a capable edge-guarding option, helps her cover almost all edge get-up options, can protect and/or enable her to attack from behind the Phantom
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  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hitbox. Edge attack's angle has been altered (361° → 45°). Edge attack deals less damage (8% → 7%), has less intangibility (frames 1-23 → 1-18) and a shorter
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  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Edge attack deals consistent damage compared to the previous fast edge attack (6%/8% → 7%). Edge attack has less intangibility (frames 1-23 → 1-22)
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  • Fox (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (body) → 7%). Edge attack has a shorter duration (frames 25-32 → 19-21). Edge attack has less intangibility (frames 1-23 → 1-16). Edge attack now uses one
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  • Slash (redirect from Slash Attack) (section List of slash attacks)
    extends well beyond the attack itself. Bowser's up smash in SSB4, which uses the stab effect. Greninja using Water Shuriken, a projectile with the slash effect
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  • Edge-guard breaking (category Techniques (SSB4)) (section General edge-guard breaking)
    types of edge-guarding. An offstage edge-guard is a risky but oftentimes effective method. It involves the edge-guarder leaving the stage to attack with an
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  • Charizard (SSB4) (category Characters (SSB4)) (section Ground attacks)
    significantly hindering its KO potential. Dash attack: Dash attack has less ending lag (FAF 45 → 40). Dash attack deals more knockback (70 (base), 50 (scaling)
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  • Lucina (SSB4) (category Characters (SSB4)) (section Ground attacks)
    opponent's 2 frame-long vulnerability when grabbing the edge. Both have the ability to hit below the edge as well. Nonetheless, Lucina also possesses notable
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  • Neutral attack (category Neutral attacks) (section Types of neutral attacks)
    smasher, see Smasher:AAA. A neutral attack (弱攻撃), often referred to as a jab (and officially standard attack or weak attack before Super Smash Bros. Ultimate)
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  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
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  • Lucario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hindering its followup potential. Edge attack: Edge attack now deals consistent damage compared to its old fast edge attack (8% (Aura)/6% (body) → 7%). Aura
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  • Ness (SSB4) (category Characters (SSB4)) (section Ground attacks)
    addressed. Ness also greatly benefits from the general changes of SSB4, as the new edge-trumping mechanic makes his recovery much harder to gimp, and the
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Dash attack has more ending lag (FAF 42 → 50). Dash attack no longer grants intangibility to Yoshi's head. Dash attack has smaller hitboxes (5.5u/4u → 5u/3
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  • King Dedede (SSB4) (category Characters (SSB4)) (section Ground attacks)
    → 48). Floor attack has an altered angle (361° → 48°). Edge attack: King Dedede has lost his intangible and long-ranged 100%+ edge attack, leaving him
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  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSB4)) (section Smash 4)
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
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  • Screw Attack (move) (category Samus (SSB4)) (section In Super Smash Bros. 4)
    specific vertical shafts. The Screw Attack in Smash 64. The Screw Attack in Melee. The Screw Attack in Brawl. The Screw Attack in Super Smash Bros. for Wii U
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  • Little Mac (SSB4) (category Characters (SSB4))
    Using his dash attack on Mario. Little Mac tumbling. Little Mac facing the screen. Using his dash attack against Villager's neutral attack. Taunting alongside
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  • Ganondorf (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Ganondorf. Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack deals less damage (10% → 8%). Edge attack
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  • Duck Hunt (SSB4) (category Characters (SSB4))
    grounded attacks are less effective than their aerial attacks, they still have their uses. Their neutral attack is their most useful grounded attack, thanks
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  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Ground attacks)
    harder to hit. Edge attack has a shorter duration (frames 24-28 → 22-24). Edge attack has less intangibility (frames 1-22 → 1-19). Edge attack deals less damage
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  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
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  • Yoshi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Main article: Yoshi (SSB4) Yoshi returns as a playable character in Super Smash Bros. 4. In addition to a more upright posture, SSB4's aesthetic has resulted
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  • hadn't used the move at all. Some known CPU setups are: Bowser: First jab to Bowser Bomb. Rosalina, Bowser Jr., and Mewtwo: Second jab to down tilt. Palutena:
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  • Whirling Fortress (category Bowser (SSB4)) (section In Super Smash Bros. 4 onwards)
    be a very poor attack on its own. Main article: Bowser (SSB4)/Up special Main article: Bowser (SSBU)/Up special In Super Smash Bros. 4, pressing the special
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  • Edgehogging (redirect from Edge hog) (category Techniques (SSB))
    hogging the edge for longer. Edgehogging in Melee earns the "Edge Hog" bonus. The bonus is earned whenever one character is holding an edge and someone
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  • Corrin (SSB4) (category Characters (SSB4))
    the official top 100 players in Super Smash Bros. 4 of all time. See also: Category:Corrin players (SSB4)  Cosmos (#30) - The best Corrin player in the world
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  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge. 1.1.0 Neutral infinite deals less damage (1% → 0.8%)
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  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    2). Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90/20). Edge attack has less startup lag (frame 19 → 17). Edge attack
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  • Villager (SSB4) (category Characters (SSB4))
    City. Timber. Neutral aerial. Dash attack. Forward smash. Up smash. Balloon Trip. Pocketing Samus's Missile. Neutral attack. Forward tilt. Up tilt. Down tilt
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  • Edge slipping (category Techniques (SSB4))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
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  • Bowser (SSBM) (category Bowser (SSBM))
    Princess Peach. A stronger form of Bowser, named Giga Bowser, also appears as the true final boss of Adventure Mode. Bowser has no voice actor, but uses realistic
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  • Mega Man (SSB4) (category Characters (SSB4))
    Rosalina are the only two SSB4 newcomers to appear in the CGI portions of a newcomer trailer other than their own, namely Bowser Jr.'s. Mega Man, Villager
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  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ending lag. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack now deals consistent
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  • Falco (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated knockback scaling (50 → 48). Floor attacks' angles have been altered (361° → 48°). Edge attack: Edge attack no longer has set knockback (110 (set)/100
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  • Smash attack (category Smash attacks) (section Super Smash Bros. 4)
    fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does
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  • Wario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    around much faster while carrying his Bike. Neutral attack: The far hitbox on the first hit of neutral attack is positioned slightly further out (z offset: 9
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  • Clown Kart Dash (category Bowser Jr. (SSB4))
    his aerial jump (SSB4 only). If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in
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  • Bowser Jr. (SSB4)/Back throw (category Bowser Jr. (SSB4))
    Bowser Jr. spins around once and throws the opponent behind him, in a somewhat similar fashion to Mario's forward throw. The attack deals 12%, the most
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  • Bowser (SSB4)/Down aerial (category Bowser (SSB4)) (section Attack)
    Overall, Bowser's down aerial is a very high risk edgeguarding tool, and usually only sees use when near the edge at a position where Bowser can land onstage
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  • Bowser (SSB4)/Neutral special/Default (category Bowser (SSB4))
    allowing Bowser stage control and letting him tack on more and more percent on the opponent. Another feature of the move is that the very edge of the flames
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  • Princess Peach (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    powerful attack. Her attacks are fairly weak, so you'll have to hang around to win. B: Toad Smash B: Peach Bomber Peach [Smash] Peach's Smash A attack will
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  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    pseudo-crawl. Dash attack: Dash attack's tipper has been repositioned (z offset: 5.2 → 6.5) making it overlap less with the sourspots. Dash attack has smaller
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  • Fire Flower (category Items (SSB4)) (section In Super Smash Bros. 4)
    While holding down the attack button, the Fire Flower spits a stream of fire. Holding the attack button will lead to longer attack times. The flames can
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  • Giga Bowser (SSBU) (category Giga Bowser) (section Changes from SSB4 to Ultimate)
    with Giga Bowser crashed the game. Prior to v4.0.0, exiting a game as Giga Bowser crashed the game. Giga Bowser Frame Data for Ultimate Giga Bowser attempting
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    officially cease. Main article: List of updates (SSB4-3DS) Main article: List of updates (SSB4-Wii U) Smash 4 is the first game in the series to receive regular
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  • (60 → 90), worsening its combo potential at mid to high percents. Edge attack: Edge attack deals more damage (8% → 10%). Flare Blade: Flare Blade has less
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  • Bowser (SSB4)/Dash attack (category Bowser (SSB4))
    Bowser leaps forward and performs a side kick. It has decent range, deals above average damage for a dash attack (at 12% when clean) and has very high
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while
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  • Bowser (SSB4)/Down smash (category Bowser (SSB4))
    out of shield, and allowing Bowser to move horizontally, while he has safer and more consistent finishers in his aerial attacks (especially when comboed into
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
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  • Gaur Plain (category Stages (SSB4-3DS))
    Metal Face's slash. Bowser using Bowser Bomb against Ness and Ike on the stage. Ivysaur taunting on the stage. Shulk using his dash attack against Samus on
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  • Bowser (SSB4)/Back aerial (category Bowser (SSB4))
    edgeguarding tool and even better for KOs near edges. Lastly, it autocancels in a short hop, allowing Bowser to both use the move to good effect during an
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  • Taunt (section Taunt attacks)
    phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in
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  • Crate (category Items (SSB4)) (section In Super Smash Bros. 4)
    left. The characters who can perform this glitch are: Mario, Luigi, Bowser, Bowser Jr., Wario, Kirby, Charizard, Jigglypuff, Greninja, Duck Hunt, R.O.B
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  • Developer Direct, Bowser can be seen performing his old neutral attack animation, which was later changed into a new animation involving Bowser punching instead
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  • perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game & Watch. Since only Bowser, R.O.B., and
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  • Tech-chasing (category Techniques (SSB4))
    Tech-chasing is less effective in SSB4 and Ultimate because the duration of tech rolls (alongside regular rolls in SSB4) has been reduced, giving less time
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  • Spinning Kong (category Donkey Kong (SSB4))
    Donkey Kong (SSB4)/Up special/Custom 1 Kong Cyclone: Creates a tornado around DK that sucks opponents in from all directions. The attack portion of the
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  • running Jumping Performing standard attacks (neutral attacks), strong attacks (tilts), and smash attacks with the Attack button Recovery Using special moves
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  • Resistance + 4 Dyna Blade: Launch Resistance +46 Gordo: [Throwing] Attack + 5 Hot Head: [Flame] Attack +10 King Dedede & Kirby: [Specials: Direct] Attack +21 King
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  • normal attack button and special attack button, with the orientation of the control stick dictating what specific attack is used. Some attacks only activate
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  • Jungle Japes (category Stages (SSB4-3DS))
    Ultimate, the Ω form and Battlefield form are very similar to the Ω form in SSB4; however, they are resized and reshaped to match Final Destination and Battlefield
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  • Roy (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    the only fighter available as DLC at any point to lack a projectile attack. As of SSB4, Roy shares his name with Roy Koopa, another playable character, making
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  • longer be edge-canceled. Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Luigi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    to SSB4. Luigi received a mix of buffs and nerfs in his transition to Ultimate. His down tilt and dash attack, arguably his two worst moves in SSB4, are
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  • Bowser Jr. (SSB4)/Dash attack (category Bowser Jr. (SSB4))
    Bowser Jr. lunges forward as a circular saw spins out of the Junior Clown Car's mouth. The attack hits 6 times: 1.5% up to five times and 4% once, for
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  • Flame (redirect from Flame Attack) (section List of flame attacks)
    spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by
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  • Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Up smash (category Smash attacks)
    up smash (abbreviated u-smash) (上スマッシュ攻撃, Up/upper/above smash attack) is a smash attack performed by any character by tapping the control stick upward
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  • Bowser (SSB4)/Up special/Default (category Bowser (SSB4))
    Smash Bros. 4. For the move itself, see Whirling Fortress. Bowser's up special in SSB4 is Whirling Fortress. When this move is used, Bowser tucks into his
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  • [Arm] attack +14 Enguarde: [Body, Spin] attack +15 Funky Kong: [Leg] attack +13 Karate Kong: [Battering] resistance +25 Lanky Kong: [Throwing] attack +6 Party
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  • Boss (section Giga Bowser)
    darkness effects. Unlike Bowser, Giga Bowser's Fire Breath attack never diminishes. Along with Mewtwo and Ganondorf, Giga Bowser appears in Event 51: The
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  • perform any ground attack out of a run, including their neutral attack, tilt attacks, and all smash attacks. In previous games, only dash attacks, up smashes
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  • Bowser (SSB4)/Forward throw (category Bowser (SSB4))
    Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside
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  • increased combo potential due to her faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Toad: Toad has less startup with a
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  • Bowser (SSB4)/Neutral aerial (category Bowser (SSB4))
    Bowser performs a midair cartwheel, hitting opponents with his arms and legs. It is a mechanically unusual attack: it can hit up to four times, but the
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  • (Easy Final Smash in SSB4 and Ultimate) randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in SSB4, at least 6 KOs between
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  • standing directly near the ledge. Under 100% edge attack deals 2% more damage (6% → 8%). Under 100% edge attack has less intangibility (frames 1-10 → 1-5)
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  • increased combo potential due to Pit's faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Palutena Bow: Palutena Bow has less
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  • Mario Galaxy (category Stages (SSB4-Wii U))
    Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final
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  • Passive armor (redirect from Bowser armor) (category Bowser (SSB4)) (section List of attacks affected by Tough Guy/Tough Body)
    for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict
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  • slightly hindering its combo potential despite Ike's faster jumpsquat. Edge attack: Edge attack deals more damage (8% → 10%). Eruption: The move now produces multiple
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  • Bowser Jr. (SSB4)/Down smash (category Bowser Jr. (SSB4))
    misses. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for punishment. 1.1.4 Interruptibility:
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  • Green Hill Zone (category Stages (SSB4-3DS))
    main platform of the Ω form and Battlefield form is similar to the Ω form in SSB4, however, it does not extend below the blast line and is resized and reshaped
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  • one of the strongest meteor smashes in Brawl, SSB4 and Ultimate. Mario's forward smash in Melee, Brawl, SSB4 and Ultimate is notable for having a visible
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  • Wario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    dash attack with his iconic shoulder barge Dash Attack from the Wario Land series. He still retains his 8 color swaps (4 biker, 4 overall) from SSB4, although
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  • animation: Ganondorf slams the enemy onto the ground more forcefully. Edge attack: Edge attack deals more damage (8% → 10%). Warlock Punch: Non-reversed Warlock
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  • level. Down throw: Down throw has less ending lag (FAF 88 → 87). Edge attack: Edge attack deals more damage (7% → 9%). Mach Tornado: Mach Tornado travels
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  • slow but has increased defense and attack, referencing how the Metal power-up form grants the player increased attack power and resistance to damage, but
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  • Bowser (SSB4)/Down throw (category Bowser (SSB4))
    the opponent to be at over 190% for it to reliably near the edge even with maximum rage. Bowser's other throws also outperform it in damage racking, as his
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  • Diddy Kong (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    distance, leaving him incredibly open to edge-guarding, and the rocket barrels themselves can be detached by any attack, leaving him helpless. Despite his heavy
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  • Mushroom: [Leg] Attack +4 Bowser (Dance Dance Revolution: Mario Mix): [Throwing] Attack +20 Bowser (Mario Kart 64): [Weapon] Attack +13 Bowser (Super Paper
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  • Giga Mac (category Little Mac (SSB4)) (section In Super Smash Bros. 4)
    the 90-100% range at the edge of Final Destination. Like Giga Bowser, Giga Mac cannot be launched, does not flinch when attacked, and cannot have his shield
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  • Mario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    clones. In Mario's case, his clones are Luigi in SSB, and Dr. Mario in Melee, SSB4 and Ultimate. As of SSB4, Mario is the only character whose clone is actually
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  • holding down standard attack. Dash attack: The changes to jostle mechanics prevents dash attack from whiffing close opponents. Dash attack has a slightly altered
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  • Bowser (SSB4)/Back throw (category Bowser (SSB4))
    Bowser throws the opponent behind himself in a sideways motion. It is a relatively strong throw, dealing 12% damage with enough knockback scaling to KO
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  • opponent more forcefully and with a single arm instead of two. Edge attack: Edge attack deals more damage (7% → 9%). Fireball: Fireball has less ending
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • Fire Breath (category Bowser (SSB4)) (section In Super Smash Bros. 4)
    This special attack is shared by Giga Bowser, both in his boss and playable appearances. There is no time limit to how long the attack can be held in
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  • with both hands and performing a short jump before the main hit. Edge attack: Edge attack deals more damage (7% → 9%). Monado Arts: Monado Arts possess a
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  • Bowser Jr. (SSB4)/Forward tilt (category Bowser Jr. (SSB4))
    Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to
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  • reliably. Neutral attack 2's largest hitbox is bigger (4.2u → 5u). Neutral attack 3 has a smaller hitbox (5.8u → 5u). Neutral attack 1 and 2 and neutral
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  • the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4. Villager is the only SSB4 newcomer
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  • Garden of Hope (category Stages (SSB4-Wii U))
    Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform does not extend below the blast line
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  • it now has a KO setup into forward aerial at high percentages. Edge attack: Edge attack deals more damage (7% → 9%). Shadow Ball: Like other charge-cancelable
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  • Bowser Jr. (SSB4)/Final Smash (category Bowser Jr. (SSB4))
    the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shadow Mario Paint. In Bowser Jr.'s Final Smash, he turns into Shadow Mario from
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  • Shadow Ball (category Mewtwo (SSB4))
    to use it too close to the edge. However, this can help with recovery if Mewtwo is facing in the opposite direction of the edge. Mewtwo's forward throw also
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  • Super Sonic (category Trophies (SSB4-Wii U)) (section In Super Smash Bros. Brawl and Super Smash Bros. 4)
    about 35%, but the first attack is roughly 25%, and never lower (the attacks are variable in function of this speed: 12%/19% in SSB4). It is similar in function
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  • base/90 scaling → 95/60). This overall improves its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Needle Storm: Its charge can be canceled
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  • potential at higher percents. Floor attack: Floor attack from the back deals less damage (6% → 5%). Edge attack: Both edge attacks has more set knockback (90 →
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  • hit. It launches at a slightly more vertical angle (80° → 83°). Edge attack: Edge attack deals more damage (7% → 9%). It has increased intangibility (frames
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • charged. Spin Attack and Flying Spin Attack have 2 less frames of startup. Trip invincibility and all trip followups except floor attack have one less
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  • effects. Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier. Spin Attack's back half KOs 19% later. Spin Attack comes out 3 frames faster
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  • Bowser (SSB4)/Forward smash (category Bowser (SSB4))
    carelessly. The player also has to space the attack carefully in order to take full advantage of it, as Bowser must be close enough to the opponent in order
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  • his semi-guaranteed setups into forward aerial at high percents. Edge attack: Edge attack deals more damage (7% → 10%). Falcon Punch: It has less ending
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  • Charge (category Techniques (SSB4))
    stands on an edge and the yo-yo reaches beyond the edge. In Smash 4 and Ultimate, the fighter's eye in their icons will briefly glint when an attack is fully
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  • Bomb (Samus) (category Samus (SSB4))
    custom special of Bowser's down special. Samus: Samus (SSB)/Down special Samus (SSBM)/Down special Samus (SSBB)/Down special Samus (SSB4)/Down special Samus
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  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
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  • not meteor cancel. Edge attack: Edge attacks have new longer animations although their interruptibility was compensated. Edge attacks have more set knockback
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  • [Weapon] Attack +4 Bowser (Mario Power Tennis): [Darkness] Attack +21 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut:
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  • Bowser Jr. (SSB4)/Forward smash (category Bowser Jr. (SSB4))
    is Smash Twin Drills. Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when
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  • alter-ego Dr. Mario, Luigi, Bowser, Princess Peach (who has Toad as an attack), Rosalina (who uses Lumas to attack), Bowser Jr. (who has the Koopalings
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  • combined with the removal of edge-hogging, this allows for many more edgeguarding techniques along with the addition of the edge trump mechanic. Certain returning
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  • potential. The speed of the throw is no longer weight-dependent. Edge attack: Edge attack deals more damage (8% → 10%). With the exception of Limit Blade
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  • Story). Edge attacks: Edge attacks deal more damage (4% → 6%). Edge attacks have less set knockback (100 → 90). Fast edge attack: Fast edge attack has slightly
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  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
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  • Air dodge (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    into a ledge, for instance, can counter a player who is charging an attack on the edge of a stage. Grabbing the ledge is possible as soon the animation length
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  • Donkey Kong (SSB) It is possible to play as Giant DK using a debug menu code or GameShark. He is distinguished by having drastically increased attack range and
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  • sooner (frames 4-19 → 3-18). Air dodge grants more intangibility (frames 4-29 → 4-32). Air dodge has much more ending lag (34 → 43). Neutral attack: The first
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  • that would make the regular version better in certain situations. In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames
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  • Boomerang: [Weapon] Attack +4 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut: [Slash] Attack +13 Epona & Link:
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  • Goomba (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    approached. Their sole attack is slow in start-up lag and easy to guard against. Along with being slow, the Goomba's charge attack is weak, dealing low damage
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  • Distant Planet (category Stages (SSB4-3DS))
    When things get wet, the left edge of the hill will have water sliding down, dragging players off the stage. The edge of the hill can still be grabbed
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • Blazer (category Roy (SSB4)) (section In Super Smash Bros. 4)
    stage with a low ceiling. Main article: Roy (SSB4)/Up special Blazer returns as Roy's up special move in SSB4. It is mechanically the same, with Roy sending
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  • throw has more ending lag (FAF 43 → 50). Edge attacks: Fast edge attack deals more damage (6% → 8%). Fast edge attack has more startup lag with a shorter duration
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  • they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues. Computer players, especially
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  • icon during the animation. Edge attack: Edge attack deals more damage (7% → 9%). Chef: Chef deals more damage (5% → 8% (pan), 4% → 5% (food)) without compensation
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  • Bowser Jr. (SSB4)/Up special/Default (category Bowser Jr. (SSB4)) (section Hammer Attack)
    horizontal steering. When Bowser Jr. is out of the Junior Clown Car, he is not rendered helpless and can still dodge or attack with a hammer, which is powerful
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  • Blaster (Falco) (category Falco (SSB4)) (section Throw damage dealt in SSB4)
    scaling, preventing it from ever being able to KO. In SSB4, the laser can KO around 150% near an edge. Falco's up throw involves him throwing the opponent
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  • Onett (category Stages (SSB4-Wii U))
    of the Ω form and Battlefield form is reminiscent of the drug store from SSB4's Ω form, such as the floor resembling the building's roof top and the walls
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  • property" which starts out empty. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc.), their KO property is set to match
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  • knockback (100 → 90). Fast edge attack: Fast edge attack has larger hitboxes (4.66u/2.5u → 4.69u/4.69u/4.69u). Fast edge attack has decreased intangibility
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  • soft platform, certain special moves, such as Ike's Aether and Bowser's grounded Bowser Bomb, may send their performers upward through the platform during
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  • Acro: [Magic] attack +15 Ashley: [Magic] attack +22 Boomerang: [Weapon] attack +4 Bow: [Magic] attack +8 Colin: [Specials: Direct] attack +4 Daphnes Nohansen
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  • potential follow-ups, such as a dash attack, Lightning Kick, or even a forward tilt and can set up stage spikes and early edge-guards. Her forward and back throws
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  • Bowser Jr. (SSB4)/Up smash (category Bowser Jr. (SSB4))
    Bowser Jr. does a handstand, then hits the opponent multiple by rapidly spinning the propeller on the Junior Clown Car. The attack deals 13% when uncharged
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  • (leading to unfortunate hitbox timing on moves like his dash attack, the upper part of his neutral attack, three of his aerials and Blazer). Roy's sourspot does
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  • Because of this, it now employs a normal rather than flame effect. Edge attack: Edge attack deals more damage (7% → 9%). Charge Shot: Charge Shot can now be
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  • PK Fire (category Ness (SSB4))
    Lucas perform this attack, fire comes from their fingertips, which is how the move is described in EarthBound. Ness using PK Fire in SSB. Ness using PK Fire
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • Mario (SSB) (category Characters (SSB)) (section Special attacks)
    characters on the edge. Even his forward throw and forward smash, weaker than his main KO moves, are strong enough to be able to KO near the edge. Mario also
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  • Tortimer Island (category Stages (SSB4-3DS))
    on contact, but may explode, dealing 20-25% damage and strong knockback in SSB4, or moderate knockback in Ultimate. In Super Smash Bros. for Nintendo 3DS
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  • Wario-Man (category Trophies (SSB4-Wii U)) (section In Brawl and Smash 4)
    down tilt becoming much faster from Brawl to SSB4, Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring
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  • combo ability on heavyweights, but reduces it on lightweights. Edge attack: Edge attack deals more damage (7% → 9%). Bow and Arrows: Link uses the Traveler's
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  • Mushroomy Kingdom (category Stages (SSB4-3DS))
    a Poké Ball is on the edge of a block, it will continuously fall while a buzzing sound plays. If King Dedede were to grab Bowser while standing on the
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  • reducing its effective ending lag, and improving its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Egg Lay: Egg Lay has less startup
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  • Donkey Kong (SSB) (category Characters (SSB)) (section Aerial attacks)
    Donkey Kong has good reach, which allows for decent combos despite slow attack speed, but he lacks a projectile and a reliable way to deal with them, making
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  • Zero-to-death combo (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    Zero Suit Samus zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's zero-death against
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  • damage (0.8% → 1%, total: 10.2% → 12%). Edge attack: Edge attack deals more damage (7% → 9%). It no longer inflicts 4 frames of hitlag on the opponent upon
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  • deal more damage (1.5% → 2%), leaving the total damage unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Blaster: Blaster has less ending lag
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  • conversation for Mario plays. Default ruleset changed to 4 stock, 8 minute matches, with team attack and score display turned on. Handicap is replaced with
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  • reliable for racking up damage. It deals much less damage (3% → 1.3%). Edge attack: Edge attack deals more damage (7% → 9%). Metal Blade: Metal Blade deals less
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  • necessary for SSB4 as moves are normally consistent with who is KO'd first — but there is still inconsistency between moves (for example, Bowser's Flying Slam
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  • Bowser Jr. (SSB4)/Down throw (category Bowser Jr. (SSB4))
    Bowser Jr. throws the opponent onto the ground, then drills into them. The attack deals very low damage, being only .5% higher than up throw, dealing 7
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  • [Weapon] Attack +16 Cell Phone: [Slash] Resistance +4 Dyna Blade: Launch Resistance +46 Gordo: [Throwing] Attack +5 Hot Head: [Flame] Attack +10 King Dedede
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  • him. Barkle: [Tail] attack +32 Blathers: [Tail] attack +7 Bowser Jr. (Super Mario Sunshine): [Tail] attack +25 Chihuahua: [Tail] attack +12 Chunky Kong: [Throwing]
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  • advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring
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  • (thrown/spinning)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 2 BKB: 18 → 40). Neutral attack 2 has more range (hitbox 2 Z
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  • altered (110° → 80°). Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • Ganondorf (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    of being his second weakest attack that wasn't a throw), his back and forward throws are stronger (they can now KO on the edge at high percentages), and
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  • pummel the opponent before throwing them or before they break out. Edge attack: Edge attack deals more damage (7% → 9%). Bullet Climax: The move's bullets
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  • the opponent did not meteor cancel. Edge attack: Edge attacks have more set knockback (90 → 110). Slow edge attack deals more damage (8%/6% → 10%). Blaster
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  • Giant Bowser and defeats him in under 18 minutes, he will "revive" as Giga Bowser to rematch the player; defeating him will yield the Giga Bowser KO bonus
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  • Mario (SSB4)/Up throw (category Throwing attacks (SSB4))
    smasher Ally, widely considered to be the best Mario player in the world during SSB4's lifespan. The combo is performed by doing an up throw into a full-hop down
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  • List of SSB4 trophies (Super Mario Bros. series) (category Trophies (SSB4-3DS))
    Gooper Blooper, and both forms of Paper Bowser have the same shiny palette as in Paper Mario: Sticker Star. Oddly, Bowser never took this design while in Shiny
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  • releasing them. Edge attack: Edge attack deals more damage (8% → 10%). Flamethrower: Flamethrower's clean hit lasts longer (3 frames → 4), and it has gained
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  • has less ending lag (FAF 43 → 38), improving its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Down taunt has much more
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  • (0 → -4/-2.5/-1.5 (clean/late/return)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably. Boomerang teleportation glitch fixed. 4.0.0
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  • Combo (category Techniques (SSB4)) (section SSB4)
    makes air combos easier to perform than in Brawl and SSB4. The ability to perform any ground attack out of a full run and the overall lower landing lag
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  • Bowser Jr. (SSB4)/Up throw (category Bowser Jr. (SSB4))
    Bowser Jr. throws the opponent while spinning in a circle once, sending them upwards and very slightly behind Bowser Jr. The attack deals 7% damage, the
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  • Camping (redirect from Edge stall) (category Techniques (SSB4))
    projectile attack, or possessing a projectile that has too short a range and/or too much start-up/ending lag to be campable with (such as Bowser with Fire
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  • Bowser Jr. (SSB4)/Down tilt (category Bowser Jr. (SSB4))
    licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low knockback, launching
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • Bowser Jr. (SSB4)/Neutral attack/Infinite (category Bowser Jr. (SSB4))
    In Bowser Jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with
    707 bytes (58 words) - 23:15, January 20, 2021
  • but allowing it to combo better into a sweetspotted back aerial. Edge attack: Edge attack deals more damage (7% → 9%). Nayru's Love: The hitboxes of Nayru's
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  • Under 100% edge attack has more range. Yoshi has a new over 100% edge attack: Yoshi now thrusts his head forwards. Over 100% edge attack has much less
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  • Chain grab (category Techniques (SSB)) (section Super Smash Bros. 4 onwards)
    time. Possibly as a result of the controversy surrounding the technique, SSB4 has removed chain grabbing by granting 70 frames of invulnerability against
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  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • Bowser Jr. (SSB4)/Side special/Default (category Bowser Jr. (SSB4))
    increases speed, which will deal between 4-7% damage, and tilting it in the opposite direction or pressing the attack/special button will cause the Junior
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  • Bowser Jr. (SSB4)/Down aerial (category Bowser Jr. (SSB4)) (section Attack)
    grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag
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  • damage values (0.6% (hits 1-5) → 0.5% (hits 1-3), 1.5% (hit 4)). Edge attack: Edge attack deals more damage (7% → 9%). PK Flash: PK Flash has less startup
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  • Bowser Jr. (SSB4)/Up tilt (category Bowser Jr. (SSB4))
    Bowser Jr. leans back, swinging a large metal fork upwards. The attack deals 6% with low knockback, and combos into itself, up smash or up aerials. The
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • better resembling the Ground Pound from the Wario Land games. Edge attack: Edge attack deals more damage (8% → 10%). Chomp: Both biting opponents and
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  • have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2) Both hits
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  • Inhale (Kirby) (category Kirby (SSB4))
    default Inhale now coming out faster and having less endlag by 4 frames. Main article: Kirby (SSB4)/Neutral special/Custom 2 Ice Breath in Super Smash Bros.
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  • representation of Wario's attack hitboxes, see this page. For a more detailed information regarding Wario's moveset and attack hitboxes, see this page.
    30 KB (2,793 words) - 16:30, January 25, 2024
  • Absorption (redirect from Energy-based attack) (category Techniques (SSB4)) (section List of absorbable attacks)
    "Energy-based attack" redirects here. For the attack type, see Energy. For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in
    20 KB (655 words) - 17:50, December 24, 2023
  • damage (10% → 5%) and sends opponents at the Sakurai angle. Dash attack: Dash attack has less reach (9.54u → 6u). Forward smash: Forward smash deals noticeably
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  • Castle Siege (category Stages (SSB4-Wii U)) (section In Smash 4)
    segment of the normal form, and the main platform is similar in design to SSB4's Ω form; however, it does not extend below the blast line, and it is resized
    16 KB (1,760 words) - 14:58, April 16, 2024
  • Chrom has a set voice clip for all three of his smash attacks. Neutral attack: Neutral attack has more horizontal range due to an altered animation where
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  • Bowser (SSB4)/Side special/Default (category Bowser (SSB4))
    opponent and juggle them. 1.0.4/ 1.0.0 Sacrificial KOs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released
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  • Bowser (SSB4)/Down tilt (category Bowser (SSB4))
    Bowser lays in a prone position and throws two alternating hooks forward. Like in its previous appearances, this move functions uniquely from other down
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  • (tail attack +32) Blathers (tail attack +7) Bowser Jr. (tail attack +25) Chaos (arm/leg attack +10) Chihuahua (tail attack +12) Deoxys (slash attack +10)
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
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  • Ledge-canceling (redirect from Edge cancel) (category Techniques (SSB4))
    ledge-canceling that involves attacking a shield or idle-shield near a ledge so that the attacker's shield pushback causes them to slip off the edge. Can only be performed
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  • it combo potential due to its low power and high ending lag. Dash attack: Dash attack has less startup (frame 8 → 6) and ending lag (FAF 41 → 38). The late
    48 KB (5,835 words) - 15:08, May 1, 2024
  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • still usually attack from the edge, spamming them) by jumping a fair distance away from the edge and intercepting with an aerial or special attack (preferably
    39 KB (6,062 words) - 17:17, December 7, 2023
  • seams or artifacts. Neutral attack 1 connects into neutral attack 2 more reliably. Introduced a minor bug where neutral attack 1 would no longer produce
    47 KB (5,078 words) - 20:41, March 19, 2024
  • ground attack is below the priority range of the aerial, the ground attack will be cancelled and the airborne attack can damage the wielder of the ground
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  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal
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  • less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
    30 KB (2,963 words) - 14:20, May 3, 2024
  • a total of four. In SSB4, with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames
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  • improves its combo potential, as its total duration was unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Peanut Popgun: Peanut Popgun has less
    58 KB (7,322 words) - 18:46, April 27, 2024
  • Luigi Cyclone (category Luigi (SSB4)) (section In Super Smash Bros. 4)
    both Mario and Luigi have a spinning attack very similar to the Mario Tornado and Luigi Cyclone. The spinning attack from Super Mario Galaxy made them gain
    20 KB (2,243 words) - 23:26, February 9, 2024
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