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Zero Suit Samus (SSBB)/Up aerial: Difference between revisions

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Tag: Mobile edit
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==Overview==
==Overview==
Zero Suit Samus performs a fast flip kick upwards in midair. It has very quick [[startup]] coming out on frame 4, [[autocancel]]s in a short hop, has low [[landing lag]], and is very powerful when [[hitbox|sweetspot]]ted, being able to chain into itself at low to mid percentages while also having strong KO potential at high percentages, even being able to KO near the upper blast line at around 90%, making it a very potent juggling tool and KO option. Its utility is further aided by Zero Suit Samus' high jumps, which allows her to use the move to keep the opponent in the air for a long time. Its back hit even sends at a good trajectory that can combo into her [[back aerial]].
Zero Suit Samus performs a fast flip kick upwards in midair. It has very quick [[startup]] coming out on frame 4, [[autocancel]]s in a short hop, has low [[landing lag]], and is very powerful when [[hitbox|sweetspot]]ted, being able to chain into itself at low to mid percentages, while also having strong KO potential at high percentages, even being able to KO near the upper blast line at around 90%. This makes it a very potent juggling tool and KO option. Its utility is further aided by Zero Suit Samus' high [[jump]]s, which allows her to use the move to keep the opponent in the air for a long time. Its back hit even sends at a good trajectory that can combo into her [[back aerial]].


[[Up aerial]] also has an interesting property: its clean hit lasts from frames 4 to 6, but on frame 5 and only frame 5, there is a very large sweetspot hitbox that appears in front of Zero Suit Samus, giving the move a deceptively large [[disjoint]] for an attack of its speed and strength.  
[[Up aerial]] also has an interesting property: its clean hit lasts from frames 4 to 6, but on frame 5 and only frame 5, there is a very large sweetspot hitbox that appears in front of Zero Suit Samus, giving the move a deceptively large [[disjoint]] for an attack of its speed and strength.  

Revision as of 16:55, February 8, 2022

Overview

Zero Suit Samus performs a fast flip kick upwards in midair. It has very quick startup coming out on frame 4, autocancels in a short hop, has low landing lag, and is very powerful when sweetspotted, being able to chain into itself at low to mid percentages, while also having strong KO potential at high percentages, even being able to KO near the upper blast line at around 90%. This makes it a very potent juggling tool and KO option. Its utility is further aided by Zero Suit Samus' high jumps, which allows her to use the move to keep the opponent in the air for a long time. Its back hit even sends at a good trajectory that can combo into her back aerial.

Up aerial also has an interesting property: its clean hit lasts from frames 4 to 6, but on frame 5 and only frame 5, there is a very large sweetspot hitbox that appears in front of Zero Suit Samus, giving the move a deceptively large disjoint for an attack of its speed and strength.

Overall, it is one of Zero Suit Samus' most reliable KO options and one of her best moves overall due to its deadly combination of speed, power, juggling ability and disjointed range, and is a huge staple in her fantastic aerial and juggle game.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit (frame 4 / frame 6)
0 0 10% 0 AngleIcon80.png 40 100 0 4.3 65 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 10% 0 AngleIcon80.png 40 100 0 3.0 63 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 10% 0 AngleIcon80.png 40 100 0 3.0 62 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Clean hit (frame 5)
0 0 10% 0 AngleIcon80.png 40 100 0 4.3 65 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 10% 0 AngleIcon80.png 40 100 0 3.0 63 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 10% 0 AngleIcon80.png 40 100 0 3.0 62 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 10% 0 AngleIcon80.png 40 100 0 6.0 9 0.0 10.0 8.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 7% 0 AngleIcon80.png 20 100 0 4.0 64 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 AngleIcon80.png 20 100 0 3.0 63 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7% 0 AngleIcon80.png 20 100 0 3.0 62 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitbox 3 comes out only on frame 5.

Clean hit 4-6
Late hit 7-8
Ending autocancel 34-
Interruptible 34
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 9
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible