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Zelda (SSBU)/Neutral attack/Hit 1

< Zelda (SSBU)‎ | Neutral attack
Revision as of 17:16, August 3, 2020 by Raul Retana (talk | contribs) (Added hitstun)
Hitbox visualization showing Zelda's jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 2.5% 0   Standard 25 35 0   2.4 top 0.0 12.0 4.0 0.6× 1.0× 0%               Magic   All All            
1 0 0 2.5% 0   Standard 25 30 0   2.4 top 0.0 12.0 7.0 0.6× 1.0× 0%               Magic   All All            
2 0 0 2.5% 0   Standard 25 30 0   2.8 top 0.0 5.5 4.0 0.6× 1.0× 0%               Magic   All All            
3 0 0 2.5% 0   Standard 25 20 0   3.2 top 0.0 11.8 10.0 0.6× 1.0× 0%               Magic   All All            
4 0 0 2.5% 0   Standard 25 20 0   3.2 top 0.0 11.8 10.0 0.6× 1.0× 0%               Magic   All All            
Hit 2
0 0 0 2.5% 0   Standard 40 25 0   3.0 top 0.0 11.8 5.0 0.6× 1.0× 0%               Magic   All All             +2 frames
1 0 0 2.5% 0   Standard 40 25 0   3.0 top 0.0 11.8 8.0 0.6× 1.0× 0%               Magic   All All             +2 frames
2 0 0 2.5% 0   Standard 40 25 0   3.2 top 0.0 5.5 5.0 0.6× 1.0× 0%               Magic   All All             +2 frames
3 0 0 2.5% 0   Standard 25 20 0   3.5 top 0.0 11.5 11.5 0.6× 1.0× 0%               Magic   All All             +2 frames
4 0 0 2.5% 0   Standard 40 25 0   3.5 top 0.0 11.5 11.5 0.6× 1.0× 0%               Magic   All All            

Timing

Hit 1 4-5
Hit 2 7
Earliest continuable 9
Interruptible 25
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible