Zelda (SSB4)/Neutral aerial: Difference between revisions
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(added an update history for the move.) |
m (→Update history) |
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{{GameIcon|ssb4}} [[1.1.5]] | {{GameIcon|ssb4}} [[1.1.5]] | ||
*{{Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.}} | *{{buff|Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 22:44, September 13, 2018
Update history
- Neutral aerial's loop hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%.
- Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u.
- Neutral aerial's landing lag decreased: 22 frames → 19.
- Neutral aerial's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.
- Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hits 14 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 57 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|