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Wii U GamePad

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Revision as of 14:39, March 22, 2023 by EndGenuity (talk | contribs)
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Official controller for the Wii U.
The Wii U GamePad.

The Wii U GamePad is a controller for use with the Wii U console. In addition to standard controller capabilities, the GamePad includes a 6-inch touchscreen in the center. The Wii U GamePad is one of the many controllers that can be used to play Super Smash Bros. for Wii U. The GamePad's near field communication functionality is also required in order to use amiibo figurines with the game.

In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for Off-TV Play, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of Super Smash Bros. for Wii U can be played on the GamePad if the player desires. the GamePad screen can also be set to display the damage meters during a match instead of simply showing the same image as the TV screen. In Stage Builder, stages can be built by drawing the platforms using the touchscreen. The GamePad can also be used to draw on saved snapshots taken during matches, using a basic built-in painting tool.

The Wii U GamePad has latency comparable to a WaveBird GameCube controller, experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the WaveBird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames).

Standard Controls (Super Smash Bros. for Wii U)

ButtonIcon-Wii U-Control Stick.png(left) Move
ButtonIcon-Wii U-A.png Standard attacks
ButtonIcon-Wii U-B.png Special moves
ButtonIcon-Wii U-Control Stick.png(right) Stick-smash
ButtonIcon-Wii U-X.pngButtonIcon-Wii U-Y.png Jump
ButtonIcon-Wii U-ZL.pngButtonIcon-Wii U-ZR.png Grab
ButtonIcon-Wii U-L.pngButtonIcon-Wii U-R.png Shield
ButtonIcon-Wii U-D-Pad.png Taunt
ButtonIcon-Wii U-Plus.png Pause
ButtonIcon-Wii U-Home.png Home Menu
ButtonIcon-Wii U-Minus.png Nothing

In competitive play

Although the Wii U GamePad is technically required for most most Super Smash Bros. for Wii U tournaments due to it being needed for all of the console's functions (such as for side events involving amiibo), the controller is almost never used by serious players and it is generally banned for use at tournaments. Aside from the GamePad's large and bulky build turning off most people from using it over other controller options, only one GamePad can by synced to a Wii U at a time, rendering it impossible for two or more players to use one, and forcing the need to somehow resolve who gets to use the GamePad if both players are unwilling to concede using it. Additionally, an already synced GamePad cannot be unsynced without forcefully severing the connection by moving the GamePad far enough away or draining its battery, and the game would also have to be closed to resync a new GamePad, meaning GamePad users cannot switch to other setups without a complicated and time-consuming process, a fundamental requirement for a smooth tournament experience. Although simply allowing players to use only the GamePad synced to the console would address this issue, due to the GamePads being expensive and hard-to-replace, those who bring their setups to tournaments are generally unwilling to let other players use their GamePads, while the GamePad users are also liable to find another person's GamePad to be in suboptimal condition.