Wario (SSBU)/Back throw: Difference between revisions
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(→Timing: FAF is actually 70) |
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!Interruptible | !Interruptible | ||
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=23|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=23|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}} | ||
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{{FrameStrip|t=Invincible|c=47|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=41}} | {{FrameStrip|t=Invincible|c=47|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=41}} |
Latest revision as of 19:24, August 22, 2022
Wario back throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 80 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-48 |
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Collateral hit | 15-37, 38-40, 41, 42-46 |
Turnaround | 48 |
Throw release | 48 |
Interruptible | 70 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|