User:Yellow

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John Calvin's doctrine of Protestantism: No decoration. Worship only. Predestination.
--Yellow's joke of the day
Fire SSB4.jpeg This user has rollback and therefore has some control of the ph1r3. (ha ha ha get it?)
Yellow
Personal image, used for infobox. Source
Character info
Melee mains Marth, Sheik
Other Melee character Fox
Brawl main Olimar
Other Brawl characters Marth, Pikachu
Smash 4 main Mario
Other Smash 4 characters Yoshi, Jigglypuff
Project M mains Marth, Fox
Other Project M character Lucas
Team info
Crew(s) Tech skill crew
Former crews MCIsles
Personal and other info
Birth date (age 26)
Location California United States
Miscellaneous info
Skill Super Smash Bros. Melee Amateur
Super Smash Bros. 4 Below pro-am
PM Icon.png Below pro-am
3DS code 0602-6879-9171




Heyo. You might know me as that one guy who used to go around editing Smasher pages and rewriting whole sections of SSBM articles.

I'm not as active as I used to be around here, but I'll still be around browsing the wiki as a reader and fixing things if they need to be fixed. If you need to get a hold of me, hit me up on the SmashWiki Discord and I'll get to you ASAP.

About me

Call me Yellow, Berlitz, or Timson. I don't really mind any of these.

I'm an average on-and-off editor who's been around since August 2013. My expertise lies in the competitive Melee scene, so you'll frequently be seeing me edit the Smasher space and competitive-related articles if I'm around. I know enough about Melee to where I can differentiate between whether something on a page is a beginner misunderstanding or legitimate, so I clean up those pages as needed.

My history with Smash

Pre-2013

My first experience with Smash was Melee back when I was around 6 years old. I saw the game being played at a friend's house and was immediately drawn to the fact that there were so many characters to choose from and so many ways to play. Of course, all of these people picked Temple repeatedly and spammed Pikachu's down special in the cave of life, so we weren't exactly competitive. But even with that considered, it was an extremely fun experience. I picked up Brawl a few years later and basically played through all of the modes to my liking, but eventually dropped the game due to a lack of motivation as very few people were around who could play with me. Although I would occasionally revisit the game, it wouldn't be until around early 2013 when I discovered the competitive scene.

2013-Early 2014

rekt

I stumbled upon the Melee, Brawl, and Project M scenes at around the same time, and watching videos of matches showed me how exciting the games could be. The first real character I invested time into was Lucas in Project M, and I was stunned by the movement and the amount of options that he had that I was never implementing into my gameplay before. From there, I slowly started learning the official games. Around this time, one of my closest friends in real life was starting to pick Smash back up again as well, and I remembered that we went very even several years ago, with him winning more often than I did. Using what I had learned, I dismantled his old habits and took nearly every game. Needless to say, at the time, I was excited that I was seeing actual progress in my development as a player and that my work was paying off.

I then played people on this wiki and got completely destroyed.

At the time, I dismissed some of the losses as just "they've just been playing a lot longer, so of course they'd win," without really thinking about what the cause was. I credited my losses to my opponents being better, not me being bad. But as I continued to lose to people who I thought I should've done better against, I started to lose confidence in myself, yet paradoxically was still hungry to improve. This is the beginning of what led to my bad mindset about the game. I set high expectations for myself, but did not know the root causes of my flaws as a player nor how to improve them. I just wanted to learn new tricks to overwhelm the opposition. This would only be solved much, much later.

Late 2014-2015

Smash 4 was out and I was hungry to get better. From the demo, I had decided that I was going to main Mario, as his playstyle was simplistic yet fun. However, when the full game came out, I started playing more Sheik, even though I didn't have as much fun with her. My justification for this was that playing a top-tiered character would force me to stop blaming my losses on anything but my own flaws. Needless to say, this was a lesson in frustration and basically set me up for failure. Every loss stung horribly and I was getting nowhere fast. I wasn't having any fun except when I let loose and played with friends, where I didn't have to worry about winning or losing and could sometimes switch it up from competitive rules based on how they wanted to play. It eventually came to a point where I was asking to play others not because the game was fun for me, but because I wanted to prove to myself that I could still beat people, to which I often failed when it counted, losing often to many members of the Tech Skill Crew as well as higher-leveled players on Smash Wiki.

These experiences started to show me what I was severely lacking when it came to Smash: a brain. It wasn't enough to just know the basics of how a character operated. It wasn't enough to know more theory than someone else. The most important thing to do was to pay attention to the opponent and what their gameplan is, and how to adjust my own gameplay to fit that. I also had to keep my own mentality in check and be okay with any result of a game, rather than getting frustrated at the opponent's gameplay. After realizing this, I decided that I needed a break from the game, and stopped playing online Smash 4 for a long time.

2016-present

After connecting with a different community, where some of the members occasionally played Smash, I decided to hop in one day and see where I stood after a long hiatus. I kept what I had learned in the past in mind and just sought out to have a good time while also doing my best. While the first few games were rocky, I eventually found my groove and started playing even better than I had before the long hiatus, despite the lack of consistent practice that I had in 2015. I also got my first dose of Melee and Project M netplay, which I was ecstatic about due to the low amount of experience I had playing others in these games, and managed to do reasonably well in them.

I've also found that I enjoy seeing other players progress. Many players in the community who started off not knowing very much or having similarly bad mentalities as I used to in the past are now able to take games off me. And I'm proud of that.

So where am I now?

I'm not going to pretend like I'm good at the game now, even though I am exponentially better than I was in the past. I know that many facets of my gameplay are lacking. I am too neutral-reliant (and not even good at neutral in the first place) and rather defensive, and my punish game is severely lacking. My tech skill is very sloppy and I often get stuck in movement or fingerlocked randomly. The main cornerstone of my gameplay is my adaptation, and even then I take too long to do so. Almost anyone can defeat me easily in the first few times we play, barring very casual players, and it's only later that I manage to bring it back. This means I'd probably be lackluster in a tournament setting.

All in all, I'm definitely not the strongest of opponents you'll meet here. If you want to play me, just take into account that you'll probably stomp if you're any sort of threat at your locals or on Smashladder or wherever you get your Smash fill. Note also that I only have the 3DS version of Smash 4, but I can try netplay for Melee or Project M if you want to go down that route.

Friendo userbox

Feel free to put this on your userpage if you consider me a friendo.

Personal image, used for infobox. Source This user's cool with (and a friendo of) Yellow.

General userboxes

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