User:Mako Shark: Difference between revisions

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*''[[Metagame]]'' - revision.
*''[[Metagame]]'' - revision.
*''[[Tournament legal (SSBB)]]'' and ''[[Tournament legal (SSBM)|(SSBM)]]'' - revision.
*''[[Tournament legal (SSBB)]]'' and ''[[Tournament legal (SSBM)|(SSBM)]]'' - revision.
*Smashers ''[[Smasher:Scabe]]'' and ''[[Smasher:Tedeth]]'' - creation, writing/revision, referencing.
*Smashers ''[[Scabe]]'' and ''[[Tedeth]]'' - creation, writing/revision, referencing.
*[[Forum:Articles on games...|Game and trophy cleanup project]] - organised the removal of a number of unneeded game articles, and performed the reorganisation of about 200 trophy and category articles, many unneeded ones were converted to redirects.
*[[Forum:Articles on games...|Game and trophy cleanup project]] - organised the removal of a number of unneeded game articles, and performed the reorganisation of about 200 trophy and category articles, many unneeded ones were converted to redirects.
*''[[Palette swap]]'' - revision.
*''[[Palette swap]]'' - revision.

Revision as of 13:12, September 21, 2010

Copic marker artwork by me.

Hi, I'm Mako Shark (shortened to Mako, also Tiger Shark). A mako shark is a type of mackerel shark that lives in most parts of the ocean.

My favourite Brawl characters are Wolf and Luigi, and my favourite Melee characters are Pichu and Roy.

On Smash Wiki

I write and edit on Smash Wiki. I use Australian English spelling, which is very similar to British English, when I write and edit articles. While American English doesn't bother me, I appreciate people who leave the Australian spelling where I've made substantial edits to articles, unless they're correcting something other than the spelling.

Contributions

The following is a list of my contributions on this Wiki, in approximate chronological order from bottom to top. Lots of them involve revising whole articles for clarification, grammar, structure and readability, and the word "revision" denotes this unless otherwise specified. However, I don't always edit articles' Trivia sections.

I've also tested some game elements for clarification, although plenty of these things are probably already known.

Fox and Falco's throw damage

I discovered the percentages dealt by Fox and Falco's up, down and back throws in Brawl, including the exact damages of the physical throws versus the accompanying laser shots. This was done by using the throws on Bowser in Training Mode, while Bowser was wearing a Franklin Badge. The badge prevented Bowser from being damaged by the lasers, so he only took damage from the physical throw. This was repeated with each throw ten times for consistency, but the percentage that each physical throw deals is an integer anyway. Each throw was then performed on Bowser ten times without the Franklin Badge, and the results were compared. Again, the damage percentage dealt by each throw was an integer. Here are the results:

Throw Physical Laser Total
Fox's up 2% 6% 8%
Fox's back 2% 6% 8%
Fox's down 1% 8% 9%
Falco's up 2% 6% 8%
Falco's back 2% 6% 8%
Falco's down 3% 6% 9%

Egg Roll vs. Falcon Punch

I recall once seeing a fact in the "Did you you know..." section of the front page that claimed Yoshi's Egg Roll out-prioritised Captain Falcon's Falcon Punch, so I tested it myself.

It doesn't.

Sacrificial KOs

I ran some tests to learn the nature of Bowser and Ganondorf's sacrificial KO moves. Note that my Wii is NTSC-J, and that there are slight differences in programming between NTSC and NTSC-J Wiis, and PAL Wiis.

I used Bowser's Flying Slam to sacrificial KO in a number of one stock matches on Battlefield, against another human controlled Bowser, using various controller port positions. I discovered that, when the initiator of Bowser's sacrifical KO has a lower controller slot (closer to P1) than his victim, he always wins the match. However, if his port is higher (closer to P4), Sudden Death initiates. I also initiated several Sudden Death matches, and discovered that, in any Sudden Death match, regardless of controller port, if Bowser uses Flying Slam to sacrificial KO, he always wins.

However, in the single player Classic Mode, the use of Flying Slam to end a match will always result in Bowser losing a life. It can be used to finish and clear matches during Classic Mode, however, using the move to finish a match on Bowser's last life will cause the need for a Continue.

I used Ganon's Flame Choke to sacrificial KO in a number of one stock matches on a variety of stages, against a human controlled Bowser, using various controller port positions. Irrespective of port positions, the use of Flame Choke to end matches resulted in either the initiation of Sudden Death, or Ganon's loss, but never Ganon's win. The occurrence of Ganon's loss appeared to be random. During Sudden Death, the use of Flame Choke resulted in random wins and losses, again irrespective of port positions.

Upcoming work

The following is a list of articles that I plan to create or edit in future.

Outside of Smash Wiki

Elsewhere on the internet, I have a deviantART account, but it rarely gets updated. I also use a Wikipedia account, and I use msn for conversations; ask if you'd like my address.