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Type effectiveness: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[Image:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
[[File:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]]
'''Type effectiveness''' is a phenomenon that is a staple of the ''[[Pokémon universe|Pokémon series]]'', as well as appearing in a small way in ''[[Super Smash Bros. Brawl]]''.
'''Type effectiveness''' is a mechanic in ''[[Super Smash Bros. Brawl]]'' that modifies the amount of [[knockback]] taken by {{SSBB|Pokémon Trainer}}'s Pokémon from certain kinds of attacks. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Pokémon Trainer}} returns after his absence in ''Smash 4'', but the type effectiveness mechanic was completely removed. The removal benefits both Ivysaur and Charizard, but negatively affects Squirtle.


In the ''Pokémon series'', each Pokémon has one or two types, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a [[Water attack]] will deal double damage to a Fire or Rock Pokémon, while a [[Grass attack]] will deal half damage to a Fire-type, and an [[Electric]] attack will have no effect on a Ground Pokémon.
{{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain [[effect]]s of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.


==In ''Super Smash Bros. Brawl''==
{|class="wikitable" style="text-align:center"
While type effectiveness is generally nonexistant in the ''[[Super Smash Bros. (series)|Smash Bros. series]]'', it does exist in a small capacity in ''Super Smash Bros. Brawl''. The [[Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon, ([[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]] and [[Charizard (SSBB)|Charizard]]) are affected by a stripped-down version of type effectiveness (None of the other Pokémon characters are). Out of Fire, Water, and Grass attacks, if one of the three Pokémon is hit by an attack they resist, they take 10% less [[knockback]]. However, if the attack is super effective, they take 10% more knockback.
!Pokémon!!{{rollover|Resists|0.9× knockback|y}}!!{{rollover|Weak to|1.1× knockback|y}}
|-
|Squirtle||{{EffectIcon|Flame}}||{{EffectIcon|Grass}}
|-
|Ivysaur||{{EffectIcon|Water}}||{{EffectIcon|Flame}}
|-
|Charizard||{{EffectIcon|Grass}}||{{EffectIcon|Water}}
|}


While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Most importantly, it causes Ivysaur to be [[KO]]'d at lower percentages by fire attacks than other characters, which is a problem compared to its two partners: only Squirtle, [[Mario (SSBB)|Mario]], and [[Kirby (SSBB)|Kirby]] (having copied [[Water Gun]]) have water attacks, and only Ivysaur and Kirby (having copied [[Bullet Seed]]) have grass attacks, but 19 characters can use fire attacks.
While the effect of type effectiveness is minor in ''Brawl'', it is not insignificant. Those who play [[mirror match]]es with Pokémon Trainer will try to abuse this mechanic whenever possible, as not only will their main KO attacks be reduced in power when facing their counter, they become more susceptible to their opponent's. It also has a severe effect on matches against other characters: while no other character can use Grass or Water attacks (aside from {{SSBB|Kirby}}'s [[copy|copied]] [[Bullet Seed]] and [[Water Gun]], and {{SSBB|Mario}}'s non-damaging [[F.L.U.D.D.]]), 13 characters<!--Mario fsmash, Luigi FJP, Zelda uair, Samus dtilt, ZSS Whip tip, Dedede Jet Hammer, Charizard tail tips, Falcon, Ike Eruption, GW fsmash, Red Pikmin, ROB burners, Snake fsmash--> have KO-worthy fire attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticeably. An opposite benefit can happen with weak multi-hitting attacks such as [[Flamethrower]] or [[PK Fire]]; Ivysaur's extra knockback allows it to escape the attack easier, while Squirtle will likely stay trapped for longer. Similar behaviour manifests in the [[Subspace Emissary]]; no enemies wield Grass attacks and only Hydro [[Jyk]]s use Water attacks, whereas several enemies and bosses possess flame attacks.


The chain of effectiveness is as follows: Fire Grass → Water → Fire.
==Origin==
{{art-bulbapedia}}
In the {{uv|Pokémon}} series, each Pokémon has one or two {{s|bulbapedia|type}}s, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.


In a similar way, various enemies in the [[Subspace Emissary]] take more or less damage from certain attacks; for example [[Fire Primid]]s take 0.02x damage from [[flame]] attacks.
The ''Brawl'' system is a heavily simplified form of the originally seventeen ({{s|bulbapedia|Fairy}} added in games released after ''Brawl'') types and hundreds of type interactions—only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into ''Brawl'', Pokémon would take altered damage from several other attack types; such as [[freezing]] attacks being effective on Ivysaur. ''Brawl'' also only applies any sort of type effectiveness to Pokémon summoned by Pokémon Trainer; other playable Pokémon are not affected in any way.


==Gallery==
==Gallery==
<gallery>Image:TypeEffectivenessFalconPunch.jpg|Despite being significantly heavier, Ivysaur takes more knockback from flame attacks than Squirtle.</gallery>
<gallery>Image:TypeEffectivenessFalconPunch.jpg|Despite being significantly heavier, Ivysaur takes more knockback from flame attacks than Squirtle.</gallery>


[[Category:Game Physics]]
[[Category:Game physics]]
[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
[[Category:Character-specific terminology]]
[[Category:Pokémon Trainer]]
[[Category:Pokémon Trainer (SSBB)]]
[[Category:Squirtle]]
[[Category:Squirtle (SSBB)]]
[[Category:Ivysaur]]
[[Category:Ivysaur (SSBB)]]
[[Category:Charizard]]
[[Category:Charizard (SSBB)]]

Latest revision as of 12:28, December 16, 2023

Squirtle's up smash, used on Ivysaur and Charizard, to demonstrate type effectiveness. Its gives more knockback to Charizard than to Ivysaur regardless of weight.
While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.

Type effectiveness is a mechanic in Super Smash Bros. Brawl that modifies the amount of knockback taken by Pokémon Trainer's Pokémon from certain kinds of attacks. In Super Smash Bros. Ultimate, Pokémon Trainer returns after his absence in Smash 4, but the type effectiveness mechanic was completely removed. The removal benefits both Ivysaur and Charizard, but negatively affects Squirtle.

Squirtle, Ivysaur, and Charizard each have a weakness and a resistance to certain effects of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback.

Pokémon Resists Weak to
Squirtle EffectIcon(Flame).png The icon for the grass effect.
Ivysaur EffectIcon(Water).png EffectIcon(Flame).png
Charizard The icon for the grass effect. EffectIcon(Water).png

While the effect of type effectiveness is minor in Brawl, it is not insignificant. Those who play mirror matches with Pokémon Trainer will try to abuse this mechanic whenever possible, as not only will their main KO attacks be reduced in power when facing their counter, they become more susceptible to their opponent's. It also has a severe effect on matches against other characters: while no other character can use Grass or Water attacks (aside from Kirby's copied Bullet Seed and Water Gun, and Mario's non-damaging F.L.U.D.D.), 13 characters have KO-worthy fire attacks, which overall gives Squirtle more survivability and cuts Ivysaur's noticeably. An opposite benefit can happen with weak multi-hitting attacks such as Flamethrower or PK Fire; Ivysaur's extra knockback allows it to escape the attack easier, while Squirtle will likely stay trapped for longer. Similar behaviour manifests in the Subspace Emissary; no enemies wield Grass attacks and only Hydro Jyks use Water attacks, whereas several enemies and bosses possess flame attacks.

Origin[edit]

In the Pokémon series, each Pokémon has one or two types, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon.

The Brawl system is a heavily simplified form of the originally seventeen (Fairy added in games released after Brawl) types and hundreds of type interactions—only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into Brawl, Pokémon would take altered damage from several other attack types; such as freezing attacks being effective on Ivysaur. Brawl also only applies any sort of type effectiveness to Pokémon summoned by Pokémon Trainer; other playable Pokémon are not affected in any way.

Gallery[edit]