Tether recovery: Difference between revisions

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==List of Tether Recoveries==
==List of Tether Recoveries==
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - [[Plasma Wire]] and [[Plasma Whip]]
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - [[Plasma Wire]] and [[Plasma Whip]]
*[[Link (SSBB)|Link]] - [[Clawshot]]
*[[Link (SSBB)|Link]] - [[Hookshot/Clawshot|Clawshot]]
*[[Ivysaur (SSBB)|Ivysaur]] - [[Vine Whip]]
*[[Ivysaur (SSBB)|Ivysaur]] - [[Vine Whip]]
*[[Lucas (SSBB)|Lucas]] - [[Rope Snake]]
*[[Lucas (SSBB)|Lucas]] - [[Rope Snake]]
*[[Toon Link (SSBB)|Toon Link]] - Hookshot
*[[Toon Link (SSBB)|Toon Link]] - [[Hookshot/Clawshot|Hookshot]]
*[[Pikmin & Olimar (SSBB)|Pikmin & Olimar]] - [[Pikmin Chain]]
*[[Pikmin & Olimar (SSBB)|Pikmin & Olimar]] - [[Pikmin Chain]]
*[[Sheik (SSBB)|Sheik]] - [[Chain]]
*[[Sheik (SSBB)|Sheik]] - [[Chain]]

Revision as of 07:26, February 26, 2008

An example of the Tether Recovery.

A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. If there is a nearby ledge when this is used, the tether will automatically snap to it. Pressing A after grappling a ledge will pull the character to that ledge. If the ledge is currently occupied when a tether recovery is used, it will fail to grab. If a player ledge-drops after tethering, they can retether, but only two more times. If a player attempts to tether three or more times consecutively without returning to the platform, the tether will stop connecting. A similar move in SSBM (called the Wall-grapple) existed for Link, Young Link and Samus; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.

List of Tether Recoveries

External Links

Confirmation