Tether recovery: Difference between revisions
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==List of Tether Recoveries== | ==List of Tether Recoveries== | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - [[Plasma Wire]] and [[Plasma Whip]] | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - [[Plasma Wire]] and [[Plasma Whip]] | ||
*[[Link (SSBB)|Link]] - [[Clawshot]] | *[[Link (SSBB)|Link]] - [[Hookshot/Clawshot|Clawshot]] | ||
*[[Ivysaur (SSBB)|Ivysaur]] - [[Vine Whip]] | *[[Ivysaur (SSBB)|Ivysaur]] - [[Vine Whip]] | ||
*[[Lucas (SSBB)|Lucas]] - [[Rope Snake]] | *[[Lucas (SSBB)|Lucas]] - [[Rope Snake]] | ||
*[[Toon Link (SSBB)|Toon Link]] - Hookshot | *[[Toon Link (SSBB)|Toon Link]] - [[Hookshot/Clawshot|Hookshot]] | ||
*[[Pikmin & Olimar (SSBB)|Pikmin & Olimar]] - [[Pikmin Chain]] | *[[Pikmin & Olimar (SSBB)|Pikmin & Olimar]] - [[Pikmin Chain]] | ||
*[[Sheik (SSBB)|Sheik]] - [[Chain]] | *[[Sheik (SSBB)|Sheik]] - [[Chain]] |
Revision as of 07:26, February 26, 2008
A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. If there is a nearby ledge when this is used, the tether will automatically snap to it. Pressing A after grappling a ledge will pull the character to that ledge. If the ledge is currently occupied when a tether recovery is used, it will fail to grab. If a player ledge-drops after tethering, they can retether, but only two more times. If a player attempts to tether three or more times consecutively without returning to the platform, the tether will stop connecting. A similar move in SSBM (called the Wall-grapple) existed for Link, Young Link and Samus; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.
List of Tether Recoveries
- Zero Suit Samus - Plasma Wire and Plasma Whip
- Link - Clawshot
- Ivysaur - Vine Whip
- Lucas - Rope Snake
- Toon Link - Hookshot
- Pikmin & Olimar - Pikmin Chain
- Sheik - Chain
- Ice Climbers - Belay