Tether recovery: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus (SSBB)|Zero Suit Samus]]'s [[Plasma Wire]] and [[Plasma Whip]], [[Link (SSBB)|Link's]] [[Clawshot]], [[Ivysaur (SSBB)|Ivysaur's]] [[Vine Whip]], [[Lucas (SSBB)|Lucas']] [[Rope Snake]], [[Toon Link (SSBB)|Toon Link's]] Hookshot, [[Pikmin & Olimar (SSBB)|Pikmin & Olimar's]] [[Pikmin Chain]] and [[Sheik (SSBB)|Sheik's]] [[Chain]] are the only confirmed Tether Recoveries. A similar move in SSBM (called the [[Wall-grapple]]) existed for [[Link (SSBM)|Link]], [[Young Link (SSBM)|Young Link]] and [[Samus (SSBM)|Samus]]; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. If there is a nearby ledge when this is used, the tether will automatically snap to it. Pressing A after grappling a ledge will pull the character to that ledge. If the ledge is currently occupied when a tether recovery is used, it will fail to grab. If a player ledge-drops after tethering, they can retether, but only two more times. If a player attempts to tether three or more times consecutively without returning to the platform, the tether will stop connecting. A similar move in SSBM (called the [[Wall-grapple]]) existed for [[Link (SSBM)|Link]], [[Young Link (SSBM)|Young Link]] and [[Samus (SSBM)|Samus]]; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.
 
==List of Tether Recoveries==
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - [[Plasma Wire]] and [[Plasma Whip]]
*[[Link (SSBB)|Link]] - [[Clawshot]]
*[[Ivysaur (SSBB)|Ivysaur]] - [[Vine Whip]]
*[[Lucas (SSBB)|Lucas]] - [[Rope Snake]]
*[[Toon Link (SSBB)|Toon Link]] - Hookshot
*[[Pikmin & Olimar (SSBB)|Pikmin & Olimar]] - [[Pikmin Chain]]
*[[Sheik (SSBB)|Sheik]] - [[Chain]]


== External Links ==
== External Links ==

Revision as of 02:04, February 25, 2008

An example of the Tether Recovery.

A Tether Recovery is a type of recovery move where the player latches onto the side of an arena with an extendable item. If there is a nearby ledge when this is used, the tether will automatically snap to it. Pressing A after grappling a ledge will pull the character to that ledge. If the ledge is currently occupied when a tether recovery is used, it will fail to grab. If a player ledge-drops after tethering, they can retether, but only two more times. If a player attempts to tether three or more times consecutively without returning to the platform, the tether will stop connecting. A similar move in SSBM (called the Wall-grapple) existed for Link, Young Link and Samus; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.

List of Tether Recoveries

External Links

Confirmation