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Terrain

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Revision as of 14:11, June 9, 2013 by Ac2k (talk | contribs) (Changed wording)
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For information on the platforms themselves, see Platform.
File:PS Woods.jpg
The grass stage of Pokémon Stadium has many grassy and wood-based floors.


An icon for denoting incomplete things.

Terrain is the type of material that a platform is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on traction, as well as the speed and the frequency of Pikmin that Olimar plucks.

Brawl terrains

The frequency of different types of Pikmin is based on the type of terrain that Olimar is standing on.

Terrain Description Pluck Speed Pikmin Frequencies
R Y B P W
Basic The default terrain type. 100% 1 1 1 0.4 0.5
Rock The slowest terrain to pull Pikmin from, though even then the difference is slight because only part of the animation is affected. Kind of rare; only appears in Castle Siege part 3, Spear Pillar, the rock of Pirate Ship, and Target Test 2. 40% 1 1 1 0.4 0.5
Grass/Leaves In general, any sort of plant surface. 100% 1 1 1 0.4 0.5
Dirt Earth that's not covered with anything. Heavily used in the Subspace Emissary where grass terrain might be expected. 75% 1 1 1 0.4 0.5
Wood Any kind of wood - logs, planks, whole trees, and so on. 100% 1 1 1 0.4 0.5
Light metal Usually used for smaller/thinner metal objects. 80% 1 2 1 0.8 0.5
Heavy metal Can be distinguished from light metal by the deeper footstep noises; there is no practical difference. 80% 1 2 1 0.8 0.5
Cloth Things like awnings, carpets, and umbrellas. The only terrain where Pikmin plucking speed is increased. 120% 2 1 1 0.4 0.5
Alien goop Among regular stages, only found on the side two platforms of Brinstar. 80% 1 1 2.5 0.4 0.5
Creature The surface of the Bulborb in Distant Planet. 100% 1 0.5 1 0.2 1
Water Water shallow enough to stand in. 100% 0 1 4 0.4 0.5
Rubber The surface of a Trowlon. 100% 1 1 1 0.2 0.5
Snow Any surface covered in snow. 100% 0.5 0.5 1 0.2 1
Ice Any surface covered in ice. Reduces traction significantly. 75% 0.5 0.5 1 0.2 0.5
Subspace A The pinkish-purple glass before the Great Maze. 100% 0.5 0.5 0.5 1 0.5
Subspace B The purple floor where the door to Tabuu is. 80% 0 0 0 1 0.5
Checkered The two floating platforms of Green Greens, as well as the surface of present-skin Rolling Crates. 100% 1 1 1 0.4 0.5
Spikes Touching this causes slash damage. There is no actual hitbox. 70% 1 1 1 0.4 0.5
Lava Touching this causes flame damage in most cases. However, there are many Subspace Emissary stages where this does slash damage instead, both instead of and alongside the "Spikes" terrain. 70% 1 1 1 0.4 0.5
Frostbite Used for the collision structure of the Iceberg. Touching this causes freezing damage. 70% 1 1 1 0.4 0.5
Electroplankton Only used for one stage. 100% 1 1 1 0.1 0.1
Cloud Surfaces with a top layer of clouds. 100% 1 1 2 0.4 1
Subspace The entirety of Subspace I, Subspace II, and Tabuu's Residence (including normally-Basic stuff like blocks and springs). 100% 0.3 0.3 0.3 1 1
Brick Anything made out of bricks. This terrain is also used for Spear Pillar's top platform. 100% 1 1 0.5 0.6 0.5
Mario Bros. The floor of Mario Bros. 100% 0.6 0.6 1 0.3 0.4
Grate Metal surfaces with a latticed framework. 100% 1 1 1 1 0.5
Sand Almost exclusively found on Delfino Plaza. 100% 1.5 1.5 0.5 0.5 0.2
Home-Run Stadium Used to force Olimar to pluck only Purples in the Home-Run Contest. 100% 0 0 0 1 0