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Teeter: Difference between revisions

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[[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in {{for3ds}}.]]
[[File:SSBUWebsiteWario6.jpg|thumb|{{SSBU|Wario}} teetering in ''[[Super Smash Bros. Ultimate]]''.]]


'''Teetering''' ('''ottotto''' in the game's files) is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.''. The character will automatically start teetering back and forth over the edge with a panicky expression.  
'''Teetering''' ('''ottotto''' in the game's files) is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.''. The character will automatically start teetering back and forth over the edge with a panicky expression.  
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Teetering Link SSB64.png|{{SSB|Link}} teetering in [[Hyrule Castle]], in ''[[Super Smash Bros.]]''.
File:Teetering Link SSB64.png|{{SSB|Link}} teetering in [[Hyrule Castle]] in ''[[Super Smash Bros.]]''.
File:Mario Teeter SSBM.gif|{{SSBM|Mario}}'s teetering animation in ''[[Super Smash Bros. Melee]].''
File:Mario Teeter SSBM.gif|{{SSBM|Mario}}'s teetering animation in ''[[Super Smash Bros. Melee]].''
File:Teetering Marth Melee.png|{{SSBM|Marth}} teetering in [[Yoshi's Story]], in ''Melee''.
File:Teetering Marth Melee.png|{{SSBM|Marth}} teetering in [[Yoshi's Story]] in ''Melee''.
File:Lucario Teetering.png|{{SSBB|Lucario}} teetering in [[Spear Pillar]], in ''[[Super Smash Bros. Brawl]]''.
File:Lucario Teetering.png|{{SSBB|Lucario}} teetering in [[Spear Pillar]] in ''[[Super Smash Bros. Brawl]]''.
File:SSB4-WiiU - Bayo Teeter.png|{{SSB4|Bayonetta}} teetering in [[Palutena's Temple]], in {{forwiiu}}.
File:Samus Teeter.jpg|{{SSB4|Samus}} teetering on the [[Spirit Train]] in {{for3ds}}
File:SSB4-WiiU - Bayo Teeter.png|{{SSB4|Bayonetta}} teetering in [[Palutena's Temple]] in {{forwiiu}}.
</gallery>
</gallery>



Revision as of 15:45, April 29, 2019

Teetering (ottotto in the game's files) is an animation that is naturally activated by standing near a ledge in all installments of Super Smash Bros.. The character will automatically start teetering back and forth over the edge with a panicky expression.

The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the control stick is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.

Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, crouching, or shielding).

Gallery

Trivia

  • Certain characters will say "whoa" (オットー if they have a Japanese voice like Kirby or Marth) or something similar when teetering. Some characters have unique teetering lines, such as Captain Falcon (who says "Whoops"), Palutena (who exclaims "Ooh!"), Shulk (who mutters "Whoa...") and Ken (who says "Uh oh!")
  • Many teetering animations are based on the fighter's original game; for example, Sonic's teetering animation is a reference to how he teeters in classic Sonic games.
  • Bayonetta is the only character who faces away from the edge while teetering.