Talk:Kirby (SSBU): Difference between revisions

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What i meant to say is that Kirby's KO potential was improved, so you should at least keep that. And try to compare Kirby and Samus's neutral aerials: their power is pretty much the same now. I mentioned the video about Kirby's changes in patch 6.0.0 because it explains them better. I leave the link here: https://www.youtube.com/watch?v=6XpBdzWLS1Y
What i meant to say is that Kirby's KO potential was improved, so you should at least keep that. And try to compare Kirby and Samus's neutral aerials: their power is pretty much the same now. I mentioned the video about Kirby's changes in patch 6.0.0 because it explains them better. I leave the link here: https://www.youtube.com/watch?v=6XpBdzWLS1Y
:As I said, if it's a 6.0.0. change, then talk about it in the "Update history" section, not the "Changes from Smash 4" section (which for the most part has most of the buffs already). [[User:Cookies and Creme|<span style="font-family: Georgia;color: black;">Cookies</span>]][[File:CnC Signature.png|20px]][[User talk:Cookies and Creme|<span style="font-family: Georgia; color: black;">Creme</span>]] 17:49, November 16, 2019 (EST)

Revision as of 18:49, November 16, 2019

Inkling colour

"The "Everyone is Here!" trailer features a Kirby using the Splattershot with blue ink instead of orange."
But doesn't each player need to have their own ink colour? So if Kirby copies an Inkling, he needs to change colour to the first free one, so his colour don't clash with any other player's colour? So in the trailer, there's probably already an orange Inkling, but not a blue one, so he uses blue as the first free colour. This will be tested thoroughly after the release of the game. But I'm calling it here.
Liggliluff (talk) 13:15, 15 August 2018 (EDT)

Not necessarily. Kirby only copies Splattershot which can only Ink opponents, nothing else. Seeing as the color of the ink on an opponent doesn’t change annything, they’ll just always take more damage when inked. The only way this would really become necessary is if Kirby copied Splat Roller. 72.133.91.93 08:38, 24 September 2018 (EDT) Blueflame105

Was Kirby Buff/Nerfed overall in the transition?

I've noticed that Kirby is one of a few fighters that don't have an analysis summary on their page. Is this still being worked on?--BriefCasey795 (talk) 14:11, 26 December 2018 (EST)

I've been trying to explain some of the buffs/nerfs myself, but since I don't actually have the game yet I can't really contribute too much to it. Tf you want to help It'll be wonderful. SugarCookie420 (talk) 14:15, 26 December 2018 (EST)

Movesets

How could I help with adding that moveset chart with all of the damage data? Surely it can't be as simple as copy and pasting the template and adding the information, right? Luigi86101 (talk) 21:54, 1 January 2019 (EST)

Kirby analyzed?

Exactly where was it said in the game that Galeem analyzed Kirby from a distance and thus copied him? 97.88.58.90 12:35, 8 March 2019 (EST)


Why do you flame me?

Not just on Kirby's page, but DracoRexKing was accusing me of exaggeration everywhere and kept deleting the improvements i put. I only try improving description and i never put something to exaggerate anything, while he exaggerating. Please take everything with a grain of salt and don't exaggerate what i put. Also, stop insulting me.

The root of the whole problem is you refuse to listen to any criticism we give you. We keep telling you what's wrong with your edits, yet you insist on adding them back without acknowledging it. I messaged you twice about this and there was no response from you either. Regarding your current edits, you are fixated on overselling Kirby's positive traits, even though they are by far offset by the negative ones (why do you think he's almost universally considered a low or even bottom tier?). We don't need all his buffs to be given a special mention in his attributes section, or to describe universal changes like they give him a better standing compared to the rest of the cast; for example, Hammer's super armor when fully charged is an insignificant buff that will virtually never be relevant in any competitive match, and the universal nerfs to projectiles on shield benefitting him more than everyone else is straight up false (even if it helps him with getting camped, so it does for everyone else). By contrast, there where times when people added negative traits about him, and even if they were true, you took them down and complained in your edit summaries with comments like "Kirby is good now, how many times do I have to tell you?".
In general, your behavior in this wiki has become very disruptive, because people have to keep taking down incorrect or poorly written information you continuously add to these pages, especially me because I edit them pretty often (or used to before taking a break), and that's what eventually leads to these pages being protected. Please do take this opportunity to listen to others and work on your edits. Also, if you really think what I've been telling you is disrespectful, grow thicker skin, because no personal attack was made. If you persist with this behavior after the protection expires, it's you that will get blocked from editing. 034.png DracoRex, Creator of the Land 15:39, October 17, 2019 (EDT)
I should probably add that you don't have the rights to talk about who should be blocked and who shouldn't. Furthermore, if you want evidence on how erroneous your edits are, we have been ridiculed for making Ultimate Kirby look better than he should be. CookiesCnC Signature.pngCreme 16:17, October 17, 2019 (EDT)
I should also add that we have rules against reverting another user's revert. So in other words you adding back the information about Kirby that was removed was against the policies. SupαToαd64, the Best Image for my signiture icon. 02:11, October 18, 2019 (EDT)

I'm sorry

Did i do this? I'm sorry, but i was not putting riediting exactly the same words, and neither exaggerating something. I know that Kirby has flaws, but his problems, outside of the startup in his aerials, are deeper, since they laid in his poor approach and lack of air mobility, because while Kirby has good strengths, his weaknesses that are so big that prevent him to take advantage of them as well as the other characters. The changes Kirby received in Ultimate improved his KO potential, as forward tilt and dash attack have gained KO power at high percents, while his smash attacks and neutral aerial are stronger as well. Remember Kirby's up smash in SSB4? Previously, the clean hit only lasted for one frame, the mid hit for two frames and the late hit for three frames, and now, with patch 3.0.0, the clean and late hit's durations were reversed, so it is more consistent as a KO option and better as an anti-air. Please try to understand what i meant to write. I totally understand if you don't agree with me, but i just want you to understand. If i write that his KO potential has improved, at least don't delete that, the changes section proves it. I also know that maybe i'm not the best, but i at least try, i've been doing this for a few months, and if what i did was wrong i'm sorry, i just wanted to help, and i promise that next time i will be more careful of what i edit and i won't be favoritist, OK?. Will you forgive me?

This is a bit too late, but you need to understand that we aren't reverting your edits because we're deleting how his KO potential has improved, it's because you are making it look better than it should be. The same goes for Zelda, she's better, but that doesn't mean you can overlook her weaknesses. CookiesCnC Signature.pngCreme 19:27, October 28, 2019 (EDT)

I understand what you mean, but Kirby's KO potential was improved. Besides, his worst flaw, in my opinion, is his lack of air mobility. While he has a good combo game, a high air acceleration, a useful moveset and a solid edgeguarding game, all his aerials except for back aerial come out on frame 10 (neutral, forward and up aerials) or later (frame 18 down aerial) and he lacks the air speed to take advantage of it, giving him a poor approach because of that, you know? If i should fix this, i would increase Kirby's air speed to be around Pikachu's air speed, his neutral and up aerial will come out on frame 7, while forward aerial will come out on frame 8 and it will autocancel 5 frames earlier at frame 36 instead of 41, allowing it to autocancel in a short hop like in Brawl, regaining its utility as an approach option and making it better to use to perform a Wall of Pain. Do you understand what i'm trying to say and do you think that the ideas i gave could make Kirby at least not among the worst characters?

I personally think that they would, but that's just me. Your Senpai, Iron Warrior 17:21, November 2, 2019 (EDT)

Yeah, i think they should. Faster aerials, forward air regaining its ability to autocancel in a short hop and a higher air speed are big beneficts for Kirby, and they could also improve his disadvantage state and approach.

Yeah, I really wish that forward air would link properly as well. Your Senpai, Iron Warrior 17:19, November 4, 2019 (EST)

Are you sure it doesn't properly connect? The first hit launches higher, has less knockback, both hitlag and SDI are reduced and all hits have more range, since the hitboxes are bigger or more extended.

A lot of the time the hits won't connect right if you don't do it perfectly. Your Senpai, Iron Warrior 17:23, November 7, 2019 (EST)

This is a misuse of talk pages. Please see SW:TALK. Alex the Jigglypuff trainer 18:34, November 7, 2019 (EST)

Where are the hitboxes?

In Kirby's page there are not hitbox visualizations, you should put them.

Please stop exaggerating

I don't want to be rude, but you can't remove the informations i pointed out, and i'm not sugarcoating anything. Forward tilt, dash attack, neutral aerial and up aerials didn't had any KO potential at all in SSB4, and the latter two now have less startup lag as well. When patch 6.0.0 came out I saw a video that better described Kirby's changes, and said that due to the faster startup of neutral and forward aerial, they can combo from forward throw even if Kirby lands on platforms at low to mid percentages, although it still requires good timing, and that his neutral aerial now KO's at the same percentages of his back aerial. I even looked at Kirby and Samus's neutral aerials's damage and knockback values and angles, and their power is pretty much the same, since while Kirby's has more knockback, Samus's is a semispike, and her neutral aerial is one of the strongest. And up smash's clean hit only lasted one frame in SSB4, with the mid hit lasting two, and three for the late hit, but in Ultimate, the clean hit is now active for three frames and the late hit only comes out on the last frame, so not only is a better anti-air, but is also more consistent as well. Since the attacks i mentioned have gained KO potential, Kirby's KO power has improved, so you can't just remove that. And while his KO moves can be hard to land sometimes, that doesn't mean Kirby lacks setups. Since you wrote that Kirby's down tilt and forward aerial can set-up, and then in the attributes section you write that he has no set-ups, then you are contradicting yourselves. I repeat, i'm not sugarcoating anything, but i think you need learn more about Kirby. I'm even an anonymous who doesn't have the game, but analyzing the changes and what i see in videos gives me my proofs. Personally, i think Kirby is underrated, but again, i'm not exaggerating anything, and i think that you are the ones exaggerating. Please understand and don't make me repeat myself again.

Have you ever wondered why your edits are being reverted every single time? It's because you are sugarcoating them. You're making Kirby better than he should be, and once again we have been ridiculed on Reddit for such edits. Second, you're adding back the same information over and over again, and that can be considered edit warring. Finally, I find it ironic that you're the one who's complaining about repeating one's words while me and other users have told you many times why you're edits are incorrect. CookiesCnC Signature.pngCreme 17:42, November 16, 2019 (EST)

What i meant to say is that Kirby's KO potential was improved, so you should at least keep that. And try to compare Kirby and Samus's neutral aerials: their power is pretty much the same now. I mentioned the video about Kirby's changes in patch 6.0.0 because it explains them better. I leave the link here: https://www.youtube.com/watch?v=6XpBdzWLS1Y

As I said, if it's a 6.0.0. change, then talk about it in the "Update history" section, not the "Changes from Smash 4" section (which for the most part has most of the buffs already). CookiesCnC Signature.pngCreme 17:49, November 16, 2019 (EST)