Talk:Hitstun: Difference between revisions

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:A simplified way of thinking about it is, the game takes the number of hitstun frames, and if it's over 32, it begins fast-forwarding over a certain proportion of the additional hitstun frames, speeding up the knockback alongside it. The mechanic is entirely tied to hitstun, however, so hitstun modifiers will let the effect be triggered at lower knockback values, as long as the hitstun exceeds 32 frames. This effectively slows the hitstun growth beyond this point (there is a limit to how many frames can be skipped over, but in most realistic cases this doesn't really matter. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:34, October 14, 2021 (EDT)
:A simplified way of thinking about it is, the game takes the number of hitstun frames, and if it's over 32, it begins fast-forwarding over a certain proportion of the additional hitstun frames, speeding up the knockback alongside it. The mechanic is entirely tied to hitstun, however, so hitstun modifiers will let the effect be triggered at lower knockback values, as long as the hitstun exceeds 32 frames. This effectively slows the hitstun growth beyond this point (there is a limit to how many frames can be skipped over, but in most realistic cases this doesn't really matter. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:34, October 14, 2021 (EDT)
::But for attacks that have additional hitstun (i.e. Isabelle's neutral attack), and the target is barley sent into tumbling (79 KB), this resulted in the hitstun over 32, so does the knockback goes at normal speed or uses the speed-up one? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 15:22, October 14, 2021 (EDT)
::But for attacks that have additional hitstun (i.e. Isabelle's neutral attack), and the target is barley sent into tumbling (79 KB), this resulted in the hitstun over 32, so does the knockback goes at normal speed or uses the speed-up one? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 15:22, October 14, 2021 (EDT)
:::Yes, it's sped up. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:08, October 14, 2021 (EDT)

Revision as of 17:08, October 14, 2021

Turn this into its own article?

After Toomai's rewrite of the flinching article, it makes no mention of hitstun, and I was always of the opinion that hitstun was a separate enough mechanic to merit its own article.

Regardless, this needs to be an article, or the hitstun information has to return to the flinching article. Omega Tyrant TyranitarMS.png 11:33, 13 September 2012 (EDT)

Yeah I was just thinking this is no longer valid as a redirect, since flinching and hitstun are not similar enough to share an article. Toomai Glittershine ??? The Dispenser 11:44, 13 September 2012 (EDT)

Image...?

I find it hard to imagine what kind of image would suitably convey that the player of the target character is giving input that is being ignored. Toomai Glittershine ??? The Wacko 16:22, 24 September 2012 (EDT)

Hitstun Canceling in Smash 4

Apparently there is a graph that shows that hitstun cancelling occurs later at higher percents, but that air dodges and aerials still help. How should this be converted? [1] Gold Goldsig.png 00:36, 20 May 2016 (EDT)

Knockback speed-up

How does the knockback speed-up effect in Ultimate work again? I know it's based on hitstun, but I think I need more information on how it works. Juju1995 (talk) 14:27, October 14, 2021 (EDT)

A simplified way of thinking about it is, the game takes the number of hitstun frames, and if it's over 32, it begins fast-forwarding over a certain proportion of the additional hitstun frames, speeding up the knockback alongside it. The mechanic is entirely tied to hitstun, however, so hitstun modifiers will let the effect be triggered at lower knockback values, as long as the hitstun exceeds 32 frames. This effectively slows the hitstun growth beyond this point (there is a limit to how many frames can be skipped over, but in most realistic cases this doesn't really matter. Alex the Weeb 14:34, October 14, 2021 (EDT)
But for attacks that have additional hitstun (i.e. Isabelle's neutral attack), and the target is barley sent into tumbling (79 KB), this resulted in the hitstun over 32, so does the knockback goes at normal speed or uses the speed-up one? Juju1995 (talk) 15:22, October 14, 2021 (EDT)
Yes, it's sped up. Alex the Weeb 17:08, October 14, 2021 (EDT)