Super Speed: Difference between revisions
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==Overview== | ==Overview== | ||
When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun [[Sonic]], as shown in Palutena's video seen when clearing | When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun [[Sonic]], as shown in Palutena's video seen when clearing Classic mode), knocking away any opponents in her path, dealing 2.6% damage. She is capable of jumping and using dash attacks while the move is in effect. After usage, this move cannot be usable again until 3 seconds have passed. This move can be used as a quick method of recovery, given Palutena is high enough along with her remaining jumps. When used in the air, the move travels quickly in a downward arc, covering a great distance. Her mid air jump, when canceled, propels Palutena a huge horizontal distance. However, if not used at the proper height without midair jumps, Palutena will miss the ledge and self-destruct. | ||
==Customization== | |||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | |||
{{CustomSet|Palutena|Side|name1=Reflect Barrier|desc1=Casts a reflective wall that moves forward for a short distance. Can be used to push rivals.|name2=Angelic Missile|desc2=Hurtle forth and collide with enemies to send them flying.|name3=Super Speed|desc3=Dash headfirst into opponents. You can even jump and attack while dashing.|main=3}} | |||
==Origin== | ==Origin== |
Revision as of 00:53, September 26, 2015
Super Speed | |
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Palutena's Super Speed | |
User | Palutena |
Universe | Kid Icarus |
Article on Icaruspedia | Super Speed |
Super Speed (超速ダッシュ, Super Speed Dash) is one of Palutena's alternate side special moves.
Overview
When using this move, Palutena charges ahead a certain distance at high speed (high enough to outrun Sonic, as shown in Palutena's video seen when clearing Classic mode), knocking away any opponents in her path, dealing 2.6% damage. She is capable of jumping and using dash attacks while the move is in effect. After usage, this move cannot be usable again until 3 seconds have passed. This move can be used as a quick method of recovery, given Palutena is high enough along with her remaining jumps. When used in the air, the move travels quickly in a downward arc, covering a great distance. Her mid air jump, when canceled, propels Palutena a huge horizontal distance. However, if not used at the proper height without midair jumps, Palutena will miss the ledge and self-destruct.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Reflect Barrier | 2. Angelic Missile | 3. Super Speed |
---|---|---|
"Casts a reflective wall that moves forward for a short distance. Can be used to push rivals." | "Hurtle forth and collide with enemies to send them flying." | "Dash headfirst into opponents. You can even jump and attack while dashing." |
Origin
Super Speed is a movement-based power that can be wielded in Kid Icarus: Uprising. Using this power, Pit or a fighter can dash for a limited time, knocking away any foes in the path. These traits carry over into Smash 4.