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Stage Morph: Difference between revisions

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The frequency of the transformation can be set to ''Off'', which disables the feature; ''Random'', which transforms the stage at random intervals; or ''Every [interval]'', which transforms the stage at a configurable interval (with a default of 1:00).
The frequency of the transformation can be set to ''Off'', which disables the feature; ''Random'', which transforms the stage at random intervals; or ''Every [interval]'', which transforms the stage at a configurable interval (with a default of 1:00).


The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete.
The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. If a fighter is not within the new stage's blast lines when the morph concludes, they will be KOed immediately.


[[Custom stage]]s can't be selected if Stage Morph is on.
[[Custom stage]]s can't be selected if Stage Morph is on.

Revision as of 06:18, July 22, 2019

An icon for denoting incomplete things.
For the feature present on stages such as Castle Siege and Reset Bomb Forest, see stage transformation.
Image that shows the process of the Stage Morph feature in Smash Bros Ultimate.
The Stage Morph display screen in the rules section of Super Smash Bros. Ultimate.
Icon ripped from the Official Smash Bros. site

Stage Morph is a feature in Super Smash Bros. Ultimate, available as a toggle in the Rules selection, which was revealed during the Smash Bros. Direct on August 8, 2018. It allows players to choose two different stages on the stage selection screen for a match, and have these stages transform into each other mid-battle.

Overview

The frequency of the transformation can be set to Off, which disables the feature; Random, which transforms the stage at random intervals; or Every [interval], which transforms the stage at a configurable interval (with a default of 1:00).

The transition itself bears some resemblance to the transitions of Castle Siege and Reset Bomb Forest. However, instead of temporarily placing fighters on a flat walk-off surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. If a fighter is not within the new stage's blast lines when the morph concludes, they will be KOed immediately.

Custom stages can't be selected if Stage Morph is on.

In competitive play

Stage morph is universally banned in tournaments, due to its disruptive effect on gameplay, the unpredictability of occurrences, and the rising and falling of the stages being potentially exploited for gimps.

Gallery

Trivia