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Space Pirate Rush: Difference between revisions

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(Irrelevant, and not even entirely accurate; it still largely depends on player skill and luck, among other things. I had read that the move made Cruel Smash "incredibly easy"; from personal experience, it did jack.)
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A [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. The move otherwise ends when a ledge is reached, or in a stage with a [[walk-off]], the [[blast line]]. It also KOs Ridley first if used as a [[sacrificial KO]], similar to [[Flying Slam]], and the move is easier to mash out of the more percentage the victim has compared to Ridley. However, the grab release does have advantages off certain stages against certain opponents, letting Ridley release them underneath a stage and recover, and even when mashed out of, Ridley has a chance to use a quick attack before the opponent can act.
A [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. The move otherwise ends when a ledge is reached, or in a stage with a [[walk-off]], the [[blast line]]. It also KOs Ridley first if used as a [[sacrificial KO]], similar to [[Flying Slam]], and the move is easier to mash out of the more percentage the victim has compared to Ridley. However, the grab release does have advantages off certain stages against certain opponents, letting Ridley release them underneath a stage and recover, and even when mashed out of, Ridley has a chance to use a quick attack before the opponent can act.


This attack is brutally effective on walk off stages, as Ridley's ability to cancel out of the move while launching the grabbed opponent can allow him to net very easy kills without sacrificing himself in the process, though it requires steady timing as Ridley can still jump into the blast zone if canceled too late. This can make various difficult spirit challenges incredibly easy for Ridley.
This attack is brutally effective on walk off stages, as Ridley's ability to cancel out of the move while launching the grabbed opponent can allow him to net very easy kills without sacrificing himself in the process, though it requires steady timing as Ridley can still jump into the blast zone if canceled too late.


==Origin==
==Origin==

Revision as of 22:13, December 25, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Stub.png
Space Pirate Rush
SSBU APS Ridley Side Special.png
Ridley grabbing Sonic with the Space Pirate Rush
User Ridley
Universe Metroid

Space Pirate Rush (グラビングスクラッチ, Grabbing Scratch) is Ridley's side special move in Super Smash Bros. Ultimate.

Overview

A command grab that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone. The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. The move otherwise ends when a ledge is reached, or in a stage with a walk-off, the blast line. It also KOs Ridley first if used as a sacrificial KO, similar to Flying Slam, and the move is easier to mash out of the more percentage the victim has compared to Ridley. However, the grab release does have advantages off certain stages against certain opponents, letting Ridley release them underneath a stage and recover, and even when mashed out of, Ridley has a chance to use a quick attack before the opponent can act.

This attack is brutally effective on walk off stages, as Ridley's ability to cancel out of the move while launching the grabbed opponent can allow him to net very easy kills without sacrificing himself in the process, though it requires steady timing as Ridley can still jump into the blast zone if canceled too late.

Origin

Ridley dragging his claws across the ground in Brawl.

Ever since Super Metroid, Ridley has been shown utilizing variations of a grab attack. This move is based primarily on the introductory cutscene for Ridley in Super Smash Bros. Brawl, in which he grabs Samus and drags her across the wall of his fighting arena. After Brawl's release, Metroid: Other M and Metroid: Samus Returns both reference the cutscene as an actual attack in Ridley's moveset.